Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

sokokooView game page

sokoban like you never whished
Submitted by jmsdok — 3 minutes, 42 seconds before the deadline
Add to collection

Play game

sokokoo's itch.io page

Results

CriteriaRankScore*Raw Score
Implementation#173.6533.875
Completeness#203.4183.625
Linux compatibility#214.4784.750
Overall#223.7013.925
Presentation#253.3003.500
Intention#253.6533.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice little puzzle game!  Deceptively simple!  I almost got myself stuck and had to start over a couple of time!

The one thing I would want improved is the controls.  I'm a lefty.  So combine wasd and mouse look along with using the space to interact - really hard to do while still using my left hand for the mouse.  Since this wasn't an action game I just switched hands for the mouse and awkwardly played.  Anway, please consider also supporting arrow keys too.  And don't forget that there are alternative keyboard layouts in the world, so wasd might not work for righties in other countries.   The ultimate would be to allow people to change key bindings, but this is a game jam after all, and so can hardly be expected.

I made and first-person game too!  If you haven't tried it yet, please do and let me know what you think!  Thanks!

Developer(+1)

Thanks for playing and for your feedback. For me the big takeaway from this jam is definitively supports for how other peoples plays (inverted mouse;  left handed players), I honesty wasn't paying attention this... but now I see how it is important! For the keyboard layout the native versions uses keycode (theoretically the layout doesn't matter as long as this is a standard ansi/iso keyboard) but the web version is kinda broken...

Yes I've played your game too!

Host

I enjoyed this one. I dug the glitchy texture aesthetic.

The initial builds I tried were not rendering correctly, but with the updated builds, the game became playable. Aside from some zfighting in a couple of places, I didn't see anything that looked like it wasn't behaving correctly.

I appreciate small-scope games that are fully realised. Well done!

Submitted

I always love a good sokoban puzzle, and this one is pretty nice! I think that the mouse sensitivity is a bit low, it would be nice some setting to adjust it, but that can be done later... I love that the texture of the block shifts as it moves, I don't know if it's intended but it's very pleasing! Also sometimes my vision glitched in the walls, but I haven't noticed any gameplay bug. Good job!

Developer(+1)

Thanks! I whished to build a bigger puzzle but I was already running very low on time.
I also thought that the mouse sensibility was a bit low, but I kept the initial sensibility anyway ^^

> Also sometimes my vision glitched in the walls
yeah, that's the movement code is a that is bit buggy

Submitted
./sokokoo.x86_64: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.33' not found (required by ./sokokoo.x86_64)
./sokokoo.x86_64: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.34' not found (required by ./sokokoo.x86_64)