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The Guest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.111 | 4.111 |
Intention | #6 | 4.556 | 4.556 |
Overall | #7 | 4.178 | 4.178 |
Implementation | #7 | 4.111 | 4.111 |
Completeness | #12 | 3.778 | 3.778 |
Linux compatibility | #28 | 4.333 | 4.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like it,
This game reminded me of the witness.
With this base you can make a well-done hacking game, other hacking games that I have tried to which you know something about the subject you realize is that they are not very realistic or that they lack something, when using virtual machines they are not simulated commands but which is a real linux with real commands. I think a very fun game can come out of here.
At the beginning the terminal appears in front of you but then it moves away to the end of the corridor. It would be better if it was just there from the beginning.
The clock of the end's door the numbers are not desiting very well.
It would be nice to add more games by terminal in the arcade room like pokete or the games by terminal of this jam.
Nice job :)
This was rad! There were a lot cool little touches that I appreciated - the general aesthetics were great, the glitch effect on the pause screen was nice, and I spent overly too long playing as mAm MAZAM blowing up space invaders.
I felt like there was room for some more involved puzzles and interactions, but keeping the scope small for a game jam was the right call.
Very cool concept, and particularly on point for the Linux Game Jam! Short, but sweet. Well done!
Very good little game! I love the meta! And how the camera zooms in to the screens when you interact with them. So cool! I guess the only thing that will hold this back is that kvm requirement thing. Not sure other's will go through the trouble. If you're one of those "others", I recommend you go through the steps to enable kvm on your system. I have an msi motherboard and it's calls "svm" on it.
I would ding only for not letting me use arrow keys instead of wasd. And that's so minor. (I can also see where doing that might conflict with a small part of this game.)
Anyway, please give my game a try! Link auto-supplied below. Thanks!
Thanks for playing, and thanks for going through the trouble of enabling KVM to get the game running. I am working on a version that doesn't require KVM to run the in-game virtual machine, but couldn't get it working before the jam deadline.
it doesn't launch, here's the log https://bin.linux.pizza/?dead5079c93ef263#BpMifvELWJuv4WxUWDaPpFWqaWWdB4ZFbXkhj3...
I know nothing about godot, so i can't help, sorry!
Thank you for reporting this! I have uploaded a new version with the gdnative libraries built using an older version of GLIBC. The minimum required version is now 2.17 (released 2012).
Thank you! Now it runs flawlessly!
I'm curious. Why does this game require KVM? How is it used?
Looks cool! Hope I can get kvm running on my machine so I can try it out!
Edit: Got kvm enabled and the game working. Now I know what kvm is used for :)
I can only strafe left
Thanks for letting me know. I uploaded the game with Input Map set to use physical keys so WASD should work now regardless of keyboard layout.