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A jam entry

Slime the room!View game page »

Beware of water... and mops! [Made for the Slime Jam and the Linux Jam 2018]
Submitted by Sílvia Cavadas with 1 hour, 58 minutes before the deadline

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Visit Slime the room!'s game page

Results

CriteriaRankScore*Raw Score
Originality#63.5453.545
Gameplay/Mechanics#72.9092.909
Art/Aesthetic#83.0913.091
Final Results#11n/an/a

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Dependencies
none that I'm aware of

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Comments

Jam Host (1 edit)

Note that this feedback is based on the build(s) available at the end of the jam.

Slime the room! is super cute. There's not a lot of art here, but what there is is charming.

The difficulty curve is for the most part nicely presented, and I like the way that mechanics/hurdles are introduced in environments where they're not overwhelming, but still enough of a mystery that they provide a bit of an "Ah ha!" moment when things click.

I feel like the game maybe could do more to encourage make practical use of mops instead of just avoiding them in later levels.

I encountered the odd physics issue where I would bounce in an unexpected direction when moving at speed (likely to do with the slime passing partway into a wall before physics catches up), but that happened rarely. There are also some issues with keyboard events being mishandled (sometimes holding space will cause the slime to behave as though space is being pressed repeatedly).

I had to give +x permissions to the game executable for this one. Typically, for Windows based developers, this is difficult to have control over, but if you're on Linux or MacOS, setting executable permissions with the "chmod" command on the game binary before zipping up the files will make sure that that's good to go on users' computers after they download and extract them.

I managed to play through all of the levels before I had to move onto other submissions, and had a bunch of fun!

Thanks for your submission and best of luck if you continue development! :D

Submitted

It would be more fun if there was a timer (to make it more challenging) in my opinion. Nice game nonetheless!

Submitted

Hey! Because I don't know where to begin with rating a game, I just want to tell you that I played your game.

I think this is a perfect gamejam project idea, and I didn't encounter any bugs or jankiness. I did however not figure out how to win the second level, where you are supposed to shoot through the hole. I kept hitting the same spot. 

Developer

Hi, thanks for the feedback! Sorry to hear you got stuck. Depending of how long you press space you can control the distance of the shot; if you release space almost immediately you can produce short shots of varying distances and thus cover a good area on the other side of the hole.

Submitted

I thought I tried that, but the drops all slid until they hit a wall

Developer (1 edit)

That's strange... when I tested it (also in the browser version),  just clicking space (while holding the down arrow) produces a short shot. Which build did you play? I know that movement problems can occur if the downloadable versions are played with the graphics quality in a low setting.