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A jam entry

ENDUSERView game page »

A gripping adventure of a user who uses stuff on other stuff.
Submitted by Samsai with 6 hours, 37 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Gameplay/Mechanics#252.0003.000
Art/Aesthetic#271.6672.500
Originality#281.6672.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Dependencies
Python 3.3 (or higher) and optionally python3-sdl2 (PySDL2) for audio.

GitHub/Repo
https://gitlab.com/silly-linux-game-jam2018-game/pydler/

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Comments

(+1)

shit, it took me only 5 min to die

(+2)

Hey! Because I don't know where to begin with rating a game, I just want to tell you that I played your game.

I liked that my story, was of a person who gets up in the morning, puts on some clothes and jumps of a bridge.

there was a crash here:

> use edibles
You fondle the edibles for a bit.
> use eyes on self
You have currently stashed about your person:
☛ eyes      ☛ hand      ☛ legs      ☛ brains    ☛ keys      ☛ edibles   
> use hand on edibles
You grab some things you deem the most edible.
> use eyes on self
You have currently stashed about your person:
☛ eyes      ☛ hand      ☛ legs      ☛ brains    ☛ keys      ☛ edibles   
> use edibles 
You fondle the edibles for a bit.
> use brains on edibles
You can't think of any use for the edibles right now.
> use eyes
╭ You are in dark corners of the Earth. ╮
╘═══════════════════════════════════════╛

Shady backside of the shady store. The acrid smell of human urine invades your nostrils. You spot the massive dumpster, open and inviting you to dive.

There's also the seemingly abandoned dwelling of some unfortunate person, constructed out of a single cardboard box.

Your options seem limitless.

Various things catch your interest:
☛ cardboard box   ☛ blanket         ☛ dumpster        ☛ store front     ☛ hedge           
> use store front
╭ You are in the convenience store parking lot. ╮
╘═══════════════════════════════════════════════╛

Your eyes behold a vista of multiple square metres of potholed paved yard filled with rusting motor transport. Broken lamp posts have wheels of bicycles chained to them, speaking volumes of the kinds of people who frequent this slice of
heaven.

All this glory is lit by flashing neon signs saying STORE, overpowering the sun with their brightness. You think the parking lot should have one of those warning signs for people with photosensitive epilepsy.

Various things catch your interest:
☛ gate          ☛ path around   

The security hulk comes rushing after you, rips awayeverything you took, pushes you to the ground and bans you from entering ever again. What a bully.
Traceback (most recent call last):
  File "main.py", line 109, in <module>
    sys.exit(run())
  File "main.py", line 78, in run
    gob.use("default")
  File "/home/webfreak/Downloads/games/gameobject.py", line 74, in use
    self.uses[obj]()
  File "/home/webfreak/Downloads/games/content.py", line 935, in <lambda>
    way_to_front.add_use("default", lambda : cont.get_gs().move_to(store_yard))
  File "/home/webfreak/Downloads/games/gamestate.py", line 110, in move_to
    self.location.run_on_enter()
  File "/home/webfreak/Downloads/games/location.py", line 30, in run_on_enter
    self.on_enter()
  File "/home/webfreak/Downloads/games/content.py", line 902, in yard_on_enter
    store_yard.remove_object(store_door)
  File "/home/webfreak/Downloads/games/location.py", line 49, in remove_object
    self.objects.remove(obj)
ValueError: list.remove(x): x not in list

(Edited 1 time)

Fixed in git. Jam rules probably (and understandably) prevent us from updating the content until judging is done, but Samsai might possibly push a minimal fix at some point if that's allowed.

EDIT: Samsai updated the release on itch earlier today.

(+1)

Reminds me of making my own text adventure in python ^^

Me too.

Because that's exactly what we did... :P