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A member registered Feb 01, 2017 · View creator page →

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Lovely little preview of a game that will make you smile. It looks good, it sounds good and it'll give you a laugh or three. The beta/preview is quite short and a tad rough around the edges, but I heartily recommend giving it a go if you enjoy platforming and are not allergic to a bit of silly humour.

After you've played the demo, why not go ahead and back the game on Kickstarter? I just did. Or donate here on itch, why not? I think it'll be well worth a few units of currency.

I tested today with a Dell laptop from around 2011, sporting an Ivy Bridge i7 with Intel HD Graphics 3000. The demo ran perfectly. Same thing on a Haswell i7 desktop system with its integrated HD 4600 GPU. On the Haswell I even tried with an Ubuntu system straight from the live install image to make sure, and the demo ran just fine.

If your hardware is very old and doesn't support OpenGL 4.5, you might want to try navigating to the game installation directory in a terminal and running "./ENCODYA_DemoV1.x86_64 -force-glcore42" (without the double quotes of course). Or if you've got very recent hardware, try the same with "-force-vulkan", because why not. :)

I found a workaround for the Linux "black fog" bug: Switch to Unity's Vulkan backend by adding "-force-vulkan" to the command line. Seems like it might make sense to switch the game over to Vulkan by default, at least on Linux.

The same problem on my gaming box with AMD graphics, errors and all.

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Tested it quickly on my work machine. An intel iGPU, so test was run in a 1280x720 window at a horrendous framerate, but seems like the bug is still there. Screenie below.

PS: First launch showed me a black screen for minutes after the unity logo, compiling shaders no doubt. Started quickly the second time.

EDIT: Errors in Unity's Player.log, maybe due to the iGPU?

The referenced script on this Behaviour (Game Object 'Light') is missing!
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)


OpenGL Error: Invalid texture unit!

(Filename: /home/builduser/buildslave/unity/build/Runtime/GfxDevice/opengles/DeviceStateGLES.cpp Line: 72)

Any progress?

The package for 1.5 includes a "hardcore" version of the ncurses executable without SDL features. Have fun!

Yeah keyboard controls aren't great. We're just relying on getch() for those, and key release events aren't available. But grab your SDL2-supported gamepad if you've got one and you'll have a much better experience.

I'm sorry to hear that.

Could you possibly elaborate a bit to help us fix this? Did the game not launch? Did you try launching from the Itch app or did you download and run locally? Did you try both the ncurses launcher and the pdcurses launcher? Which Linux distro are you on?

Due to the tight deadline of the jam we didn't have time to test very thoroughly, but we do expect it to run on Ubuntu >= 18.04 and derivatives like Mint 19, as well as Arch.

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Can you try again? (version 3)

Version 2 worked fine on Arch when we tested it, but apparently only when launched from the itch app.

EDIT: I didn't make any changes to the game beyond adding a couple more deps into the libs folder.

EDIT2: Keyboard controls are really weird, that's why we added SDL2 gamepad support with more natural controls at the last minute. SDL won't return keyboard events for a non-SDL window though, so grab your gamepad if you've got one.

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Fixed in git. Jam rules probably (and understandably) prevent us from updating the content until judging is done, but Samsai might possibly push a minimal fix at some point if that's allowed.

EDIT: Samsai updated the release on itch earlier today.

Me too.

Because that's exactly what we did... :P

The love2d wiki suggests AppImage bundles.