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(+3)

It's not on your end. It just locks up on a black screen after the photosensitivity splash screen fades out, hogging up some 85% of my CPU (Ryzen 3700x) until I kill the process.  I did leave it running for a couple of minutes in case it was just precompiling some complex shaders or something, but no luck. Couldn't get any useful debug output out of it either. I guess I'm giving up for now.


The game looks like something I might enjoy, so I'll definitely keep an eye out for updates. Let me know if I can help with testing.

(+1)

Shucks! This is the only game we've built with Unreal, so we just hit the button to build for Linux and hoped it would work.

May require some deeper dives into renderer issues :( What are your device specs and OS?

@tuubi Thanks for the offer to test! We may have to take you up on that offer later.

(+1)

My specs: Ryzen 7 3700X / Radeon RX 5700 XT / 16GiB. The OS is Linux Mint 20.3, which--as far as games are concerned--is basically Ubuntu 20.04 LTS. I run the latest stable Mesa (opengl/vulkan drivers) and latest stable Linux kernel (5.16).

awh crap, good news im not alone in this issue, bad news i dont think its something the devs can fix rm but im not sure.