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A jam entry

Giga RabbitView game page »

Submitted by Nibodhika with 14 hours, 47 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Art/Aesthetic#102.9002.900
Gameplay/Mechanics#142.7002.700
Originality#232.3002.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Dependencies
64 bit linux machine.

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Comments

Decent start. The gun fires WAY too slow and the length of time needed to begin gun charging is very very long. Your respawn point at the beginning of the level simply drops you off the cliff. When that happened to me I thought the game glitched out (which, I guess, it technically did).

Otherwise mechanics were good. Level maybe needed more of a reason for the jetpack. Maybe a few platforms that the player cannot reach via (wall)jumping.

You get stuck when you die (before the checkpoint). The game also did not show keyboard controls. It ran pretty smoothly and the graphics are nice

Looks really nice and with some music and more rigid controls it would probably be a cool little game. Controls sometimes felt a bit floaty, jetpack really only useful for gliding and not getting up, walljumps were a lot easier where it introduced the jetpack. Sometimes I shoot bigger projectiles but I can't really figure out how.