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A jam submission

FlipItView game page

Submitted by Kkhav — 1 minute, 11 seconds before the deadline
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FlipIt's itch.io page

Results

CriteriaRankScore*Raw Score
JUICE#82.4672.467
Respect of the themes#82.8002.800
Overall#82.6932.693
Gameplay#83.1333.133
Sound Design#102.6002.600
Graphics#102.4672.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
none

Short description
Reach finish line by flipping gravity and collect juice -_-

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Comments

I just read in the comments that this was the first game you ever made, so first of all, that is pretty damn impressive, congrats !

I also agree with the other comments, and for one simple reason : games you make always seems much easier to you than to other people, because you know every last thing about them ^^
Anyways, nice ! :D

Developer

Thanks!

Submitted

Very fun gameplay, until last level, that was unbeatable. Also solid interpretation of mirrored theme.

Developer

Thank you! That level actually was intended to be hard, but maybe not that hard :D 

Submitted

JUICE: Sound and particles were good, but it would have been nice if impacts had been juicier, since that's the main thing you do. Some squash and stretch on the character maybe?

Gameplay: It's a nice one-button game, and collecting juice is a good bonus objective. I found it hard, but I'm not very good at these sorts of games. Overall, solid gameplay, and easy to grok.

Graphics: Simple, but decent. I liked the pipes. Very Mario-esque.

Sound Design: Good, but the music seemed to get gradually louder as I played. A bug, maybe?

Respect of the Themes: I hadn't considered mirroring gravity, but it's a good interpretation.

Developer

«Good, but the music seemed to get gradually louder as I played. A bug, maybe?»

Yep, it is. I had no idea how to add sound to the game and “hardcoded” everything :D But at least I know now how audio manager should be implemented

Submitted

Interesting concept. But its too hard at least for me :D.

Developer

Thanks for your reply! What you considered hard? Was it about mechanics or level design? I was actually making the final level, which was meant to be real challenge, I thought levels were too easy :D  It’s first game I ever made, so I’d really appreciate feedback!

Submitted

I know this, my first game were also too hard for players, but easy for me. I dont know which level maybe  3 when you have to fly to the right and there are spikes on floor and ceiling. I dont know i cannot press spacebar too fast.