Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Knights of the Mirror ShieldView game page

Tactics with knights and lasers!
Submitted by DivFord — 3 minutes before the deadline
Add to collection

Play game

Knights of the Mirror Shield's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#53.2833.417
Respect of the themes#63.0423.167
Overall#72.8502.967
Sound Design#83.1223.250
Graphics#92.5622.667
JUICE#102.2422.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
David Ford

Short description
A tactics game about knights with laser lances and mirrored shields.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This is a really great game, especially for one person in this short period of time :D

The gamefeel is nice, having simple but efficient animations to add some juice.

the "limited" theme is respected, having a small set of actions really gives a great feel

i'm a bit more confused on the "mirrored" though, the idea to use it with the shield is great but really hard to use (i tried to damages some mobs by reflecting without success :( )

it just misses a bit more informations about actions, enemies and how everything works (but hey, jam restrictions xD) 

apart that, it's a great game and congratulations for pulling it off alone :)

Submitted(+1)

Intresting and oreginal gameplay. Overall is very solid entry and great job at this short time span. Here is some feedback to gameplay:

  • Controls were kind of confusing at start, I had to read control tips on game page few times, until I figure out I have to drag to make action. Was clicking at everything and nothing was happening. Even simple circle around selected unit would help. 
  • Noticed that dead bodies block lance, not sure if it was intended. 
  • Action selection is kind of confusing, why can you toggle multiple actions in unit panel. 
  • Would be nice if you can cancel order when you return to oreginal drag position. Right now move is just depleted if you let it out without moving and lance is not possible to cancel.
Developer

Thanks for the feedback! I agree with all your points. This was my first time making a tactics game, and it's buggy as anything.

Submitted(+1)

Great strategy. There are some bugs like you can pierce rock if you shoot and stand right behind it. It is original. I like it.