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A jam submission

Shape of HeartView game page

In the Suit of Heart, Shoot!
Submitted by Mevenant (@mevenant) — 4 hours, 52 minutes before the deadline
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Shape of Heart's itch.io page

Results

CriteriaRankScore*Raw Score
Atmosphere#423.1304.200
Graphics#453.2804.400
Sound Effects#712.5343.400
Overall#912.6833.600
Mechanic#962.5343.400
Technical#972.3853.200
Music#1141.4912.000
Story#1141.3421.800
Theme#1411.1931.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

load and new game?  that is quite the menu option for a weekend.

Variety of enemies with unique mechanics.

That seems like quite a large map to put together in this time frame too.

I could not get the movement.  Just could not do it.  If there was enough space to maneuver then the rotate and move plan seems better.  But that was very close quarters. 

Developer

Thank you Doulos for playing my game. I have received this feedback about the movement. In future I might change the rotating to a normal movement behaviour and make the heart look like a person running around. 
I hope to see you try the new updates of the game as I will be trying to expand it.
Thanks again.

Submitted(+1)

Let me try to elaborate.  Your movement system is fine, fun even.

The problem is the maneuvering space vs the forward/reverse speed vs the turning speed.  Is a giant point of frustration ramming into walls instead of what should feel like a fun experience zipping around.

1 - If you can hold forward and just keep it down, and navigate through your maps without smashing into walls regularly, then it is balanced correctly.

2 - If you hold forward and you cannot get anywhere without constantly smashing into walls and have to move in tiny little burst and tap turn to get anywhere at all, then it is unplayable.

Right now your game is solidly in #2.

The system does not need changing.  The level design and rates of motion need tweaking.  The tight corridors and super fast movement and turning just do not currently work together.

Some, intentionally tight, hard to navigate sections in later levels would be just fine.  An entire game where even in the beginning a new player can barely move at all is not.

I hope that better explains my opinion.

Developer

Very well. I Will Definitely keep that in mind. Thank you so much. 

Submitted(+1)

It took awhile to get the hang of moving around  and I think the shoot/explode could use a little balance. I ended up just running around exploding to kill things and not really caring if I died. I think there should probably be more of a punishment for dying as well. The entire look of the game was really great though and the sounds were very satisfying(especially the level complete noise).  Great job!

Developer

Thank you for playing and for the feedback.

Submitted(+1)

Nice game! It takes so long to rotate the heart, and enemieshave a lot of life. I wish the reflectedprojectiles could damage enemies. But really nice simple graphics!