A lot of work. Very good piece of narrative simulation. Good job!
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Utopia Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simulation Mechanics | #34 | 2.985 | 3.500 |
Audio | #46 | 2.132 | 2.500 |
Overall | #56 | 2.185 | 2.563 |
Graphics | #61 | 2.025 | 2.375 |
Fun | #66 | 1.599 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
We've done a LOT of work for such short amount of time. Good job! I like the simulation itself. I think it's good (see my favourite Democracy). Just a couple notes
- font fits the theme but it's really hard to read, even after few minutes I can't get used to it
- very quickly I began experiencing decision fatique, having new decision every turn on top of policies and budgeting was exhausting, I 'd maybe make it shorter in amount of text and eveery third turn or so
- factions list could use graph or something so I can see all fanctions standing without need to scroll, it'S hard to see the clear picture this way
Heh, it's not as complex as it may look. Probably 70% of the development time went to writing parsers and their logic so I can just feed dictionaries of mostly text into the game and have it spit out, organize and load all the policies and events that occur. After that, I just wrote and wrote and wrote...
Not the funnest programming exercise, but it did make it easy for me to get content into the game once it was built.
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