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A jam submission

ApoCALLypse - Jam EditionView game page

Survive a zombie apocallypse while holding the line with the police!
Submitted by Awful Games
Rated by 4 people so far
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ApoCALLypse - Jam Edition's itch.io page

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Comments

Submitted

The game looks great! I sadly don't have a gamepad so had to try to make it work with my keyboard and mouse so couldn't get very far since I could only shoot to the right. It seems like it would be fun to play with full controls from the little bit that I could play. Well done for releasing your first game!

Submitted (2 edits)

Hi. Congratulations on your first game!!!

I think it's really fun! good job! aesthetically pleasing, very entertaining, but I found three main problems that are very easy to fix.

1) The enemy colliders are WAY too big, sometimes I lose and I'm not even close to the zombie. One main rule about colliders is that they should be smaller than the enemy/trap sprite. It's better to forgive the players by a few pixels than for them to feel cheated by the game when they're killed by an enemy that's not even touching them.

2) The enemy AI is too simple. They basically charge at you in a straight line even if there are obstacles in the way and they get stuck. I noticed your game is made in Godot, investigate about the AStarGrid2D class, is insanely good for enemy pathfinding and super easy to implement. Now that you're learning, that class is very important and if you pair it with the TileMapLayer it's a powerful and easy way to make games in no time

3) The controls. This will have subcategories, lol.

3a) About the choice of priorities, most people on itch mainly use mouse and keyboard, so I'd suggest you prioritize that instead of it being a secondary option. Once it feels good with M&K then you can move to the controllers.

3b) Aim and fire with arrows and enter... for playtesting is good I guess but the aiming and firing should be done with the mouse and mouse click.  Otherwise you're limiting the aim to 8 angles. There are several methods that make aiming super easy, like "get_mouse_global_position" or "look_at" or "move_towards". They're not hard and you don't have to deal with angles and stuff. When thinking about controls try to check other similar games and see how they solved it, Brotato for instance.

3c) There's a deceleration when you let go that makes you rage a lot, mainly if you're navigating the map up or down and a zombie spawns charging at you at full speed it gives you almost no time to react, pairing the deceleration to change direction and the huge enemy colliders... it turns a fun shooter into a rage game, LOL.

The issue here is that all these problems can be fixed in just a few hours, there are no major issues with your game, it has a solid base and can be built upon (like adding powerups, more stages, destructible elements, different weapons, more enemies, flashy animations, bosses, etc...) I really think that if you dedicate enough time it can end up being a super fun (and, hopefully, successful) game.

Again, great job so far! Good luck!

Submitted

This is such a funny interpretation of the theme. I found it a bit too hard, but I'm on mouse/keyboard which you mentioned isn't the intended experience (though it felt fitting somehow - like i imagine trying to call the police in this situation would be about this hard). But generally it was a fun game! (Congrats again on your first game jam submission!)

Submitted(+1)

Cool idea, but the game is easy to cheese. If you go behind the hay bales to the left of the spawn point, you can just stand there and no one will catch you. I tried playing on the keyboard and it's a bit weird that you shoot with the enter key. The controls were better on the gamepad, but I had to use the D-Pad with my right hand to be able to keep running away from my opponents, which was a bit strange for me.  I like the way the theme is implemented, and I think it's quite an interesting interpretation.

Developer(+1)

Yeah, i didnt get enough time to playtest the game nor to make keyboard and mouse controls good... thanks anyway!

Developer

This is my first released (and "finished") game, I'd love any feedback even if it is just regular game dev advice