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Awful Games

14
Posts
A member registered Oct 04, 2025 · View creator page →

Creator of

Recent community posts

Hey, remember that the collision boxes were too big? I found out that when I was resizing the sprites I only changed the HitBox that gets recognized by bullets and walls, not the one that hits the player, only took me 2 weeks to find out LOL

(1 edit)

Thanks! I should've done pathfinding as you said but before this game i never even made proper enemies before lol, i still have yet a lot to learn

Congratulations on the win!

Thanks! The current keyboard aim (with the arrow keys) are really bad, i wanted to make the player aim with the mouse but i never worked with mouse controls before on godot... This and the (lack of) time i had made me just give up on those lol. Now looking at it though, i could just make the bullets shoot towards the cursor, that would be easy to do and probably way better

Thanks

Thanks for pointing out those problems, i would never fix those without actual playtesting from other people because for example, the hitbox felt ok to me lmao

Yeah, i didnt get enough time to playtest the game nor to make keyboard and mouse controls good... thanks anyway!

Can you make the embedded resolution smaller? I have a laptop with a bad screen (1152x720) and its pretty much unplayable that way)

This is my first released (and "finished") game, I'd love any feedback even if it is just regular game dev advice

I like this game a lot! It is really fun and hard at the same time. Would play amazing on mobile but i dont got my phone with me to test rn :/

I really like this game! being honest i wasn't expecting much from the cover but this game is actually really fun! It would play amazing on phones though

Just a thing, sometimes it isnt clear what is what when the objects are preparing to be threw into the player...

Really nice game, its a bit unintuitive when playing first time but once you get the hang of it, its really fun to play! I'd make the line spin faster though (if that isnt one of the upgrades)

I like the idea a lot and i want to see this finished sometime! But, the released version is bit unintuitive, i struggled on getting the street back up and space could be a "send swarm of buses" button instead of sending a single bus... Really cool idea, its sad that it wasnt finished

 I like the idea a lot, but i wished the sea could go deeper with more fish and have more upgrades, just like cookie clicker for example. Still a great game!

Pretty neat! Just missing a bit of polishing with particles and sfx, and some explanation on the "stop at the speed bumps", i was thinking you had to actually slow down with the rick click lmao