Hey, remember that the collision boxes were too big? I found out that when I was resizing the sprites I only changed the HitBox that gets recognized by bullets and walls, not the one that hits the player, only took me 2 weeks to find out LOL
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ApoCALLypse - Jam Edition jam comments · Replied to Bynary Fission in ApoCALLypse - Jam Edition jam comments
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Thanks! The current keyboard aim (with the arrow keys) are really bad, i wanted to make the player aim with the mouse but i never worked with mouse controls before on godot... This and the (lack of) time i had made me just give up on those lol. Now looking at it though, i could just make the bullets shoot towards the cursor, that would be easy to do and probably way better
ApoCALLypse - Jam Edition jam comments · Replied to Wired Pixels in ApoCALLypse - Jam Edition jam comments
