The controls for this were really confusing at first, but they did start to click into place after a while. I just went with bullets and kept upgrading them and made it to round 15, but I definitely think this game has a pretty high skill cap for people who can master the controls. Nice work!
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Line Bastion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay / level design | #2 | 3.889 | 3.889 |
| Fun | #3 | 3.667 | 3.667 |
| Theme | #5 | 3.778 | 3.778 |
| Overall | #7 | 3.356 | 3.356 |
| Presentation | #8 | 3.000 | 3.000 |
| Intuitiveness | #12 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Username/s
Anki
Comments
neat little game, I thought it was really interesting what you were going for. I felt like controlling the bastion was very unwieldy however, even with decent enough weapons you could still die to enemies. I think a game like this would benefit from better or more intuitive controls and some game juice.
But good concept and great music! good job
I ended up just choosing to use bullets for everything and max them out. They are pretty fast to reload and so it seemed pretty effective. Controlling left and right with the mouse buttons was a bit tricky. I think having the controls written in the game would help. Well done for making a game in 6 days!
At first, the controls were a little unintuitive, but once I understood them, the gameplay became more enjoyable and I managed to beat wave 16. One thing that could be changed is that the game window doesn't stretch, so the game doesn't fill the screen. Overall, the whole idea is great, and I think the movement system has a lot of potential once you master it.
Really nice game, its a bit unintuitive when playing first time but once you get the hang of it, its really fun to play! I'd make the line spin faster though (if that isnt one of the upgrades)
Cool game! The mechanic for moving is unique, I'd add a tutorial (or a text in the splash screen) explaining the controls, I had to leave the game to see how to fire, but I managed to beat several waves of enemies. I think the mechanicfor moving can be really good for a puzzle game where you have to solve it by "crawling" with the line or grabbing/sticking objects to the line along the way. I love original ideas in jams, so far the first 3 entries were great and brought new ideas to the table. Good job!





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