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I ended up just choosing to use bullets for everything and max them out. They are pretty fast to reload and so it seemed pretty effective. Controlling left and right with the mouse buttons was a bit tricky. I think having the controls written in the game would help. Well done for making a game in 6 days!
At first, the controls were a little unintuitive, but once I understood them, the gameplay became more enjoyable and I managed to beat wave 16. One thing that could be changed is that the game window doesn't stretch, so the game doesn't fill the screen. Overall, the whole idea is great, and I think the movement system has a lot of potential once you master it.
Wow honestly my highscore is 12, so good job, yeah I didnt think the window streching part trough, i dont know why i wanted a 1600 * 900 screen, and also a tutorial for the controls could have been great, thanks for the review
Really nice game, its a bit unintuitive when playing first time but once you get the hang of it, its really fun to play! I'd make the line spin faster though (if that isnt one of the upgrades)
Thank you, yeah its a little slow, but the laser targeting is already pretty inaccurete, so faster roation means bad targeting, thanks for the review
Cool game! The mechanic for moving is unique, I'd add a tutorial (or a text in the splash screen) explaining the controls, I had to leave the game to see how to fire, but I managed to beat several waves of enemies. I think the mechanicfor moving can be really good for a puzzle game where you have to solve it by "crawling" with the line or grabbing/sticking objects to the line along the way. I love original ideas in jams, so far the first 3 entries were great and brought new ideas to the table. Good job!
Thanks for the kind words, I thought of adding a tutorial but in the end I was for some reason lazy for it lol, honestly I wanted a puzzle game first with the movement mechanic, but I realized I havent played much puzzle games in my life, so I stick to something more familiar.