This fun little game gave me a feeling of the ol' Atari system with its graphics. I would have liked it more if the sprites were more consistently ratioed since it seemed at odds for certain objects to have high quality (like craft benches) and others with lower quality (enemies and player). The color palette could have been a little more flavorful, instead of everything only blue except enemies. But I did like running around collecting resources to craft the strongest weapon. I just wished there was some ui element that could tell me what resources I had since when I started out all the crafting items had all their craft buttons active. Still a nice game that I enjoyed a play of even with the odd controls (but perhaps the controls were reflective of the "old/expired" game?). Great job on this!
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Planetary Core's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Crafting Mechanics | #47 | 3.047 | 4.200 |
Gameplay (Fun Factor) | #65 | 2.612 | 3.600 |
Jam Theme | #67 | 2.902 | 4.000 |
Overall | #67 | 2.699 | 3.720 |
Graphics | #68 | 2.757 | 3.800 |
Audio | #75 | 2.176 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
Alien, and I gave some hits of expired via the graphics and addtional mechanic of expired or uncharged batterys
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