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Special Alien Force Experiment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Crafting Mechanics | #27 | 3.643 | 3.643 |
Overall | #39 | 3.129 | 3.129 |
Jam Theme | #45 | 3.286 | 3.286 |
Gameplay (Fun Factor) | #49 | 2.857 | 2.857 |
Audio | #49 | 2.786 | 2.786 |
Graphics | #50 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
ALIEN - You are command a task force of aliens to fight crime!
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Comments
I like this alot, it’s alot of fun crafting aliens of different strength and also check their synergy. I think this has a lot of depth and it’s very cool to figure out. Also, the music is dope!
Sadly i had quite some bugs, i couln’t assign Aliens for missions of lvl 2 anymore, which makes the game sadly unplayable at that point :( Also the aliens don’t get reset properly if they just were on a mission. If you go after a mission to the lab, you can’t choose them, because it still says they are “On Mission”. But if you go to the missions it resets.
This game is insanely promising! Wow! It is very fun and offers so much! Looks great too :).
My only problem comes with the complexity. Reading through all the powers of each alien is key, yet there are many of them, each with three abilities and its own stats. It's eazy to get lost, hard to move the aliens to a different spot... And this challenging task of finding the best combination comes for each mission - and there are so many missions to do. Sometimes even if you choose a great crew with high chance of winning the RNG comes in, haha xD.
Bug: When you fuse once, you can fuse again to create empty aliens.
This game truly has a lot of potential and I really liked it :)! It's just very hard to deal with all the text. Maybe some other type of indication, a better one for quickly choosing the crew, might make this game a bit less tough. But wow, great job :)!
Really cool concept ! The fusion concept is super interesting, well done !
Once I understood how it works, it feels like a solid base for a management games about superheroes/aliens! Once I got more than 5 or so aliens it got hard to get a good overview of them them and some tooltips showing different abilities used in crafting and missions would really help it a lot. Otherwise, it has great promise for becoming a small addictive mobilegame!
Glad you liked the idea! I totally agree with the idea of tooltips to make it easier to see what everyone is contributing ability wise. I would also have liked to add some simple icons to skills so that you can roughly tell at a glance which ones do what, without having to read and process the text (even just having the word "PWR" in red would have been useful).
Ok, this game is a little confusing but once you get a hang of it, my god! is it addicting and fun!
Great work, :D!
Great job! The names of the cities are really funny.