Play game
Alien Ecosystem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Jam Theme | #35 | 3.600 | 3.600 |
Crafting Mechanics | #84 | 2.200 | 2.200 |
Gameplay (Fun Factor) | #84 | 2.200 | 2.200 |
Overall | #84 | 2.280 | 2.280 |
Graphics | #87 | 2.300 | 2.300 |
Audio | #107 | 1.100 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
Alien and Expire were both used as inspiration. The goal of the game is to keep you cells from expiring, and the idea of the alien world inspired us to make the units "cells" rather than earthly animals.
Leave a comment
Log in with itch.io to leave a comment.
Comments
it's an interesting simulation and also fun to watch how the "skill points" have an effect on the algorithm!
Good work!
Fascinating concept! It was really fun to watch and see what would happen.
Unique concept, no idea how you pulled of an AI in that amount of time
I don't really get what is going on or what I am meant to do?
Awesome concept and really fun. I had to figure out that I could modify my population without restarting the game by clicking "toggle genetics menu" again.
Was anybody faster than 150s? ;)
Oops! I actually had a better menu set up which GitHub blew away about 30 minutes before the deadline. I'll be sure to clarify that in the instructions. Thanks for trying it out! - 150s seems pretty speedy!