This is an interesting concept, and I'd like to learn more about voxels like how you did here. It is a little hard to tell if I have any items I can place down since the gui doesn't tell me anything, but you got the basics down which is what counts! :D
Play game
Stranded Sky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #10 | 3.000 | 3.000 |
Art & Graphics | #12 | 3.429 | 3.429 |
Overall | #22 | 2.321 | 2.321 |
Audio & Music | #26 | 1.286 | 1.286 |
Crafting Mechanics | #29 | 1.571 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Challenge!
OPEN-ENDED (no "win state" crafting game, which was and kinda still has a story emphasis on "do I play/survive one more day or canonically give up in the face of no rescue?")
CONSERVE (was aiming to have limited resources on the sky island and the requisite management and chance to wreck the ecology by chopping all the trees etc, didn't quite get that far xD)
BRANCHES / CURRENT / WIND were all things I wanted to weave in had I the time as "stretch goals". So they were an inspiring lot of themes, but pragmatism strikes again!
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