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A jam submission

Poker Tower DefenseView game page

A prototype game where the towers are poker hands.
Submitted by Shiiro10Psi (@Shiiro_10psi) — 5 hours, 23 minutes before the deadline

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Poker Tower Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#23.7503.750
Sound/Audio#43.6253.625
Overall#63.2503.250
User Interface (UI/UX)#82.8752.875
Visuals(Graphics)#212.3752.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://benjamin-humes.itch.io/poker-tower-defense/devlog/364136/improve-my-game-jam-20-devlog

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Comments

Submitted

Cool game! Fun take on the tower defense genre. I also like the music!

Visuals could use an upgrade, but overall great start!

Submitted

Idea of game is interesting.

I hope you improve it more.

Developer

Thank you for the feedback.

Submitted

Very Unique Idea, The Graphics can be improved and the actual placed Towers need some Visuals.

Really Cool Game. Keep Going and Improving!

Developer

Thank you for the feedback. My art skills are definitely an area that I need to work on.

Submitted

This is a really intriguing concept! I really like tower defence games, and combining it with poker hands is a great idea that works really well. I'd have liked a slightly steeper difficulty curve, but this is a whole lot of fun so far!

I had the same issue as Magn below in being unable to lock cards on redraw, which meant it was usually better for me to focus on placing more towers rather than upgrading except where I had a high card only. 

From reading over your devlog it looks like we've used a really similar Music system! Yours is really well implemented, and the music choices were great. Also, the clicking sound effect for damage is really satisfying for some reason, love it.

I also just wanted to say that I really enjoyed reading your devlog - it's always great to get details on how people approach programming, and yours was particularly thorough.

Developer(+1)

Thank you for the feedback. Game balance with regards to costs, tower damage, and enemy health is definitely something that I need to put more thought into.

Regarding the cards not locking, they do lock for that particular draw, but the game then clears the locks and sorts the cards for evaluating, I did it this way because I did not feel like figuring out how to make the locks move along with the cards and the evaluating needs the cards to be sorted, but as most players think that the locking does not work, I will rethink how the game handles this.

Submitted

I love the idea of a poker tower defence, but there are som glitches. Like for exmple the music started to sound out of beat after a while., and I could not lock cards at a redraw.

Developer

Thank you for the feedback. I am not sure why the music would start to sound out of beat, but maybe it is related to the streaming load type issue that I mentioned in my reply to wolfheat's comment. If it is that it should be fixed now. 

Regarding the cards not locking, they do lock for that particular draw, but the game then clears the locks and sorts the cards for evaluating, I did it this way because I did not feel like figuring out how to make the locks move along with the cards and the evaluating needs the cards to be sorted, but as most players think that the locking does not work, I will rethink how the game handles this.

Submitted

I like the game overall. Its a nice game idea and its fun to play. It needs some refining and tweeking to work well. For now it seems like only placing new towers is better than tweeking the ones youve got by drawing cards, at least in the normal game mode.


*Some Reflections*

* Would be nice with a button (or pressing R) to restart the game.

* Game broke after level 8 for me, after pressing send wave one enemy spawned with was killed outside screen and then no more enemies.

* Not all marked cards seem to get saved when pressing Draw.

* Got an error when leaving game coming back and pressing the close button. Got this again when just leaving and coming back.

It looked like this "

An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: TypeError: HTMLMediaElement.currentTime setter: Value being assigned is not a finite floating-point value. ......."

Developer

Thank you for the feedback. The way that I have costs set up in the standard poker mode was intended to direct players to build more towers rather than spend all their coins on building a particular tower to a royal straight flush or something like that.

There is a button for restarting the game in the pause menu that opens with escape.

I am unable to reproduce the issue where the game is unable to continue after wave 8 or if a chip is destroyed off screen. I do know that there are some issues with how the game counts remaining enemies and plan to work on it, but usually those issues only cause the numbers to be lower than they actually are, so I'm not sure what is happening in your case.

Regarding the cards not locking, they do lock for that particular draw, but the game then clears the locks and sorts the cards for evaluating, I did it this way because I did not feel like figuring out how to make the locks move along with the cards and the evaluating needs the cards to be sorted, but as most players think that the locking does not work, I will rethink how the game handles this.

As for the error, this appears to be a problem with how the WebGL player handles audioclips with the Streaming load type. I changed all of the music files back to Decompress on load (or something like that) and the error no longer shows up.