I really liked this. I just didn't realized my light could lighten around more by getting more HP until the last tower when I started to raise my HP and bought a lot. I was just buying heat until that point.
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Ranked 114th with 1 vote
Criteria | Rank | Votes |
People's Choice Vote | #114 | 1 |
Judge feedback
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This was a great little game but it is hard as nails. I love the premise and the simplicity of the maps and gameplay. It’s all very tightly put together and fun. However, I’d recommend more save points, especially close to bosses. That mushroom boss was the hardest (due to the limited amount of space to work with) and every time I died, I had to do the whole swamp section over again. Still nice work, well done.
Score: 65/80
45/80
Simple gameplay, you pick up wood, attempt to avoid enemies except for when you have to dive them in order to reduce the damage you’d take, upgrade yourself. Early on, it is best to upgrade your brightness until your range increases an extra space, which can take a bit of farming, but allows you to kill certain enemies without taking damage. Add a few brightness levels and you can make up for the time drain and any incidental hits. After that, you want to upgrade your heat until it is very high.
You are a fire trying to light a bigger fire. Enough said. The sound didn’t really get me into the mood much, the graphics were… I suppose useful enough in terms of simplicity, but still frustrating enough due to lack of vision.
The game is acceptable I suppose. If nothing else, it is a simple game and a time waster. Once you’ve maxed yourself out, the game is pretty easy.
I normally don’t like to compare games, but this feels like it was heavily inspired by the souls series from the bonfires, to the lighting the embers, to even the game over screen. Whether that is a good thing or a bad thing would depend on the player, but the combat and navigation portions of the gameplay are very different.
Team Members
Caleb M. (Rubescen)
Engine
RPGMaker MV
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