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A jam entry

BriteView game page »

The Darkness is closing in, but there is still hope so long as a spark remains.​
Submitted by Rubescen with 5 days, 15 hours before the deadline

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Caleb M. (Rubescen)


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Unique!  this's my first time, I'm playing game with the battle system like this. I like how fast the response of the system movement and enjoying crawl the dungeon and beat the enemy. But, about the balance of enemies, I bit shocked when we face the new one. The pattern and pace is too different, especially for the boss,  and maybe, the map when you face the boss need to be larger,maybe? (I tried it again  and again, but still failed), btw it's a great game!


Glad you're enjoying the mechanics! I appreciate the feedback on balance, it'll help me tweak it. There is an intentional learning curve with new enemies, and especially bosses, and I designed it with some expected amount of deaths in mind. But if an enemy is feeling annoyingly hard or confusing, that's something that needs changed.

Which boss are you struggling with? Maybe I can offer some tips on how to beat them. Also, if you don't mind grinding for ash, buying some upgrades can help make a fight much easier (using the save points will reset monsters on the maps in case that isn't clear). Thanks for playing and the feedback!

Well, I dunno if it's still early boss or not, But I can't beat the mushroom boss? cz, the area of walkin' is too small for me. well, tonight I want to play it again. (Just thinking a new way to beat it). and yeah, I tried fight each monster in new area, and back to the save point (so I just only beat the boss later) BUT... when I go back. the monsters back too! (Hahahaaaaaah...)


Ah yes. The mushroom mini boss is a definite  difficulty spike. I'd suggest moving in the small opening space of the fight kinda slowly, and trying to take out the greenie on the left as quickly as possible, to open up more movement space. The good news is, you'll only have to beat him once. Thanks again for the feedback!

Interesting entry. Reminds me of games like Journey. Simplistic, yet unique. I think I'd like it more if there were a way to replace the few words with mini cutscenes or something of that nature. 


Thanks for the feedback! I had hoped to implement more world & story building material/visuals, but didn't end up having the time to work on it.