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A jam entry

Runner RandView game page »

Runner Rand must run run run to make it to the Lighthouse.
Submitted by MinisterJay with 6 days, 8 hours before the deadline

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Team Members
MinisterJay of JABHA Creativity

Engine
RPG Maker MV

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Comments

(+1)

Hey MinisterJay!
That was definitely something different and fun to play!
Nice use of the mechanics in a surprising way and I loved that Rand is ALWAYS cheerful :D
Stay funky,
Dez

Developer

Thanks Dezue,

Every now and then, I like to try to make something different than the traditional RPG genre.

Jay

I just played and thought the concept of making a platformer on RPG Maker was pretty cool too! I tried, but couldn't get the map to feel right for the game. I think you've done a greater job than me at accomplishing that, but feel like there could have been more challenge(like having Rand constantly run, rather than being still). I feel like you can try making something in Flash or another program to more closely resemble the controls you're looking for. Other than that, I think the game has a nice idea that can be expanded much further.

As another contender, I would like for you to try playing my game too! Any comments on what to improve are welcome. Have a great day!

Developer

Thank you, RAMADORG, for this sincere critique.  The effect I really wanted to get was having Rand stay on the left side, and have the events and parallax map move towards him, needing to use only the up and down arrows, and eliminating the right arrow.  I agree, having him constantly running would have made the game much much better.

It reminded me a lot like the effect Rayman Legends would have in its music sequences. A platformer that expected you to react quickly to new events approaching. I'm a big fan of those kinds of games, so I appreciated this and played to the very end. After the winning screen though, I'm sent to the final map again without mobility. I thought there would have been more of a "congrats", but still had fun during the process.

Developer (Edited 2 times)

I will fix that end of game event, and up date the game, after the judging period is over.  After the final score, it was suppose to have a short 120 frame wait, and then return to title screen.  I almost put in some bonus rounds, and that would have extended game play, and offer more points to be added to final score.  Thanks again for the constructive review.