Play gameVisit Runner Rand's game page
Ranked 114th with 1 vote
|People's Choice Vote||#114||1|
Judge feedback is anonymous.
The game is a simple “puzzle-esque obstacle” game? A not-really-a-runner type of game as you can pause mid walk instead of constant forward momentum. There’s really nothing else to say.
From my understanding, a runner should be constantly on a move as you try to evade obstacles, instead you have complete control when you are going forward and take your time. It’s just a weird name but other than that, the meat of the game has a ton of issues:
- The grid-based movement and collision detection is poorly fit for this game.
- It’s hard to tell if something is hit or affected. One moment, I’d be near the spikes and receive no point damage, the next I have 0 points out of nowhere and failed the 2nd to the last level. It’s just not very good. The other time I would be slamming to hearts (and the one with white) and see no change in my point value despite promised extra points. On some obstacles you can go down but for some reason, a tree in 2nd I can’t go down? It’s just really whack! Most, if not all, of the obstacles can be won by just staying south.
- For a game that encourages speed, I’d say you can’t abuse the double to triple points on the circle or get the extra points without going slow.
- It’s pretty much easy despite this.
The presentation is very barebones. Graphically they are OK, however the way the tutorials are laid out is less to be desired. For example, Runner Rand blocking the text on the beginning. The design is also really underwhelming for the stages. The music is also too repetitive for my taste.
I played it twice to properly sort an opinion it. But other than that, it was pretty much like a mindless mobile game for me with frustrating controls and boring level design.
Total – 40/80
MinisterJay of JABHA Creativity
RPG Maker MV
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