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Never ending corridor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Judge's Score | #31 | n/a | n/a |
Horror | #33 | 2.909 | 2.909 |
Creativity | #34 | 3.636 | 3.636 |
Sound Design | #41 | 2.909 | 2.909 |
Overall | #41 | 2.873 | 2.873 |
Story/Writing | #47 | 2.545 | 2.545 |
Gameplay | #51 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme(s)/Horror Genre(s) did you use for your game?
Horror
What challenge(s) did you decide to add, if any?
The challenge is to finish A long game in a short period of time
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Comments
Oh, goodness, where do I begin with this one? My first try, I actually did what the game said and went down the endless corridor. To that end, the game lived up to its namesake. Then, I got bored. So, what did I do? I restarted and decided to be a smartass. I decided "screw the rules, let's break this game." And guess what? The game almost broke my neck. Literally, Not-Freddy threatened to snap my neck. It was hilarious. My first impression of the endless corridors was "where were the spooks?" It wasn't until I met the bear that I went "...okay, this is a funny one." I don't know if the game punishes you or applauds you for trying to break it on purpose, but this certainly amused me. Although the corridors eventually became tedious, the variations of the levels did keep my attention for a long while. I'd say my only real critique is that there isn't enough to do other than walk and be threatened by a bear who has a phD in chiropractics. Putting a few more things to interact with, even little bits of lore, would make the game a lot more interesting. Hell, you could even throw in a few of the bear's past victims and make him even more of a threat!
Overall, this was great in terms of amusement and stress-relief. I don't want to spoil anything, but I can no longer look at a pizza the same way anymore.
Thanks You for playing my game. they're already pasts victims and they're called Shadow Walkers. If you did not encounter them yet :)
Very good and creepy, I really liked the audio in the grass area. It gave a total eeriness
And the Faz Bear, Chef kiss of creepy. 100Percent love the overall esthetics.
I did have a bug where my mouse would be way too sensitive and jump either completely up or completely down. Which was alittle annoying but might be on my end.
Thanks for the experience!
Thank you for playing my game. There will be a lot newer stuff in the next update.
Also, in the options you can change your sensitivity to help with your mouse control
I like to thank everyone on their feedback. For most of my game development days I don't get many players for my other games, but This really helps a lot. Now I can approve on my full game never ending corridor and make it better. I was hoping to get my game don't open the door: Don't open the door by Dr. standback on here but have to design a completely new game. I will keep Approving this game to make sure it's a more plausible experience to play.
3 things I liked about this entry:
3 things I did not like:
So I crossed the line and went back, and was harassed by Freddy Fazbear, the glamrock one. It was definitely a creepy game, but it also felt a little aimless when I went back after death and continued the way I was supposed to go. Certainly had creepy vibes and atmosphere, though.
It's always interesting to see an Rpg Maker game in 3d, specially with a first person view. Unfortunately, my experience wasn't optimal due to lag issues that I reckon are probably because of my computer. Still, I was able to play it.
The atmosphere inside the dungeon is well made and quite unsettling (specially when the walls close in). Sound design is quite good. The gameplay could use some additional mechanics, since it gets a bit stale after a few minutes. Also dying and having to restart from the beginning can be quite frustrating. But overall, I think it's an interesting project (and I'm always intrigued by 3D Rpg Maker games)
I'm glad to hear from your feedback. Although this is only a demo, I have already solved the problem of dying over and over again. In the full game I Want the player to still feel like they're making progress, So the amount of missing people (Your death counts) Is going to progress in the beginning Story on of game to make you feel like you're playing as different people or to make a new event happen at the beginning.
As for some of the new added mechanics That I will do. I will make sure to approve on that :)
Very creepy, it reminds me a lot of those creepypasta games, everything is very strange which generates that feeling of unconformity (in a good way)
Interesting game, would love to have some more gameplay that happen when you are walking the corridors. Great job!