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A jam submission

Four ShameView game page

Can you escape? Should you escape?
Submitted by KV_Kingdom
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Four Shame's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#113.8753.875
Creativity#124.3754.375
Story/Writing#203.5003.500
Sound Design#223.6253.625
Overall#253.5753.575
Horror#472.5002.500
Judge's Score#54n/an/a

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme(s)/Horror Genre(s) did you use for your game?
Supernatural

What challenge(s) did you decide to add, if any?
HawkZombie (the streamer) has a cameo in the game.

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Comments

Submitted(+2)

I really liked this game and I loved the puzzle elements in it. I also loved that the place truly felt both completely abandoned yet slightly haunted at the same time. I almost expected something to jump out at me once I finished the pictures puzzle. I think the only thing I can say was that while the atmosphere and writing were both top-notch, I think I expected more spooks than I got. I DO know that making it SEEM like there's danger while there's no true danger is one way to portray horror, but I'm not sure if that was intentional or if I just got extremely (un)lucky. Still, this was really solid and you did a great job. Honestly, it reminded me a little bit like a high-definition version of 7th Guest or 11th Hour. The settings weren't the same, but the puzzle aspects made me remember both of those games very fondly. Thank you. :)

Developer

You're welcome, Dora, and thank you for playing our game and leaving some great feedback!

Host(+1)

Very solid little escape room game! Very well put together, I just wish there were a few more horrorish elements to it. Nice puzzles.

Developer(+2)

Thanks for playing & streaming the game, Hawk! We鈥檙e glad you like it. 馃槂

Submitted(+1)

Really liked this one! Some really solid puzzles with satisfying solutions, it must've taken ages to get the mechanics of all of those different systems working; I know inventory systems alone can be a pain. Appreciate the time and effort that's gone into this behind the scenes, and felt like a real achievement when I finished it.

It was maybe too colourful for such dark subject matter, but the models all looked great. I did get some pretty severe framerate drops even with the settings turned down. Maybe just a few too many effects going at once (thought the radiator heat was going to be significant but it was just extra visuals that maybe could've been left out).

Thought the writing was good overall, despite some unintentionally funny bits ("even the dog wasn't safe"). You tied it all together well thematically, with the bottles lying around and stuff. As mentioned above, the fairly light-hearted presentation maybe clashed with the really serious writing at times, but it's a small complaint.

I did notice you could trigger events over and over again, but never had any game-breaking bugs so not a big deal.

Overall, a really impressive game. Nice work!

Developer(+2)

Thanks for playing the game, we鈥檙e glad you enjoyed it!

Extra thanks for the detailed feedback, it will help us refine our approach in the future.

And yes, this was truly a labor of love that had us using every spare minute of the day to bring together, so we鈥檙e glad that the effort was largely successful. 馃檪

Submitted(+1)

Over all not bad. I couldn't finish because I could not do the name plates puzzle or what to do with the numbers. I feel that for the name plates puzzle, they should have steady on if it was right, that way you were not over thinking. Here wasn't really horror within the game, other then you are trying to get out of your own head from what I could tell is where the story part came from. Nice work over all :)   

Developer(+2)

Thanks for the feedback! Sorry to hear you couldn鈥檛 figure out some of the puzzles.

Submitted(+1)

This is a small (I mean duration) but catchy puzzle game. There is always a problem to make small build from UE project. Simplest one is to migrate main (level map) files to new project, it will export only files used on level, which can greatly decrease build size.  

Developer(+1)

Thanks for the feedback and the advice. We are happy you enjoyed it!