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I like the idea and the art but it is quite unclear in the game what is your target. I know I need to collect items but it is not clear what should I collect or if I collect the right thing. I think it will super helpful if there is a list of the items I'm expected to collect.
Also a BGM will help it a lot to make the game feels better.
The wall jump does not function quite well, it works sometimes. The camera get glitched sometime - might because of a web build.
But I admire your job to make a complicated level and the art is quite unique. With some improvement in gameplay this can be a great game!
The wall jump should have not existed I discovered it late in development and is tied to wrong coding of surface detection, I left it in there as it's not easy to find(I'm actually glad that you did :D). Thank you for your comment, I sould really try and explain objectives in my games is just that I haven't find a way to add text boxes to the games and I really like the shroud of mistery around objectives!
If you want to play it smoothely I reccomend the downloadable version, I got bottlenecked for having a way to big level for GMS 2 web version.
Thank you <3
Way too laggy for me. Perhaps just because of my shitty PC. Also, I had to download VideoGameMaker2, if I wanted to run the downloaded version. I refused to do that. Did you export it correctly?
Tried to make it by toning the level down, getting rid of the music and other stuff, the problem is that I made the level way too large for GMS2 web version(and probably my code is not really efficent). If you want to play it the downloadable version is working mostly as intended.
Alright, played the game. After some initial confusion in the beginning, I got the hang of it and started hunting for the upgrades. I got the grab/place item, the thing in the mountain which allowed me to kill the slimes or un (not sure), and then the feather that I don't know what did. I then gave up. I could identify two bugs: 1) Explosive jumps where sometimes you reach greater heights. This is due to poor floor detection controls and can be fixed by having the player jump ON PRESS as opposed to PRESSED. 2) Touching walls disables jumping. Don't know why though. Godot makes all this much easier with the premade function is_floor() and on_wall() - or something like that. Polish should be focused on more feedback to the player. Like a HUD that shows which items you've collected.I found the shifting background really well done! Good game for a game jam!
Sorry the notification didn't show up just saw your review!
Thanks :D yeah it was really glitchy I left it like that cause I would have to redo the whole collision, nicely spotted those are precisely the errors and how to solve them! Yeah I'm looking into Godot too cause it seems to have some really cool and well made collision system built in. As for the game I'll make a video completing it I think you have missed the lever toward the right wich is actually hard to spot. Yeah the second power up is the run one.
It's been fun anyway apprecieted to share my game and playing yours :D