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Defend And Absorb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 2.909 | 2.909 |
Devlog | #5 | n/a | n/a |
Gameplay/Fun | #6 | 3.000 | 3.000 |
Overall | #11 | 2.614 | 2.614 |
Theme | #16 | 2.364 | 2.364 |
Graphics/Art | #19 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Construct 3
How does your game fit the theme?
you can absorb the enemy's gems after you kill them
Devlog link
https://g-unit.itch.io/defend-and-absorb/devlog/434412/defend-and-absorb
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Comments
Fun little frantic shooter ๐!
GAMEPLAY
Frantic shooting game. The camera shake was nice for the immersion but sometimes also a bit much. Controls not very smooth but I get the job done after some practicing. Trying to survive was fun to do. Maybe some more type of enemies will be cool for an update.
GRAPHICS/ART
Simple graphics but all very clear what is what.
AUDIO
8-bit type of soundtrack that did fit well with the graphics
THEME
There was absorption but not much or unique but it did check the box.
Nice little game. Keep up the good work ๐ช!
Thank you for the feedback! I missed two days on this jam and rushed it, I was planning to add much more but time got in the way
It was unclear to me how upgrading the player works.
Nice addictive gameplay loop for the rest
This game feels solid, but some were implemented wrong. The controls were janky when using the WASD. When the player wants to go down or up, the player can't go left or right which is annoying and strict. The music doesn't loop around if you play the game longer, which will feel the game empty and quiet. The tutorials feels a bit too much since it feels like we were given how to play out of nowhere. Player controls is a bit too slippery and even the player can be faster than the bullet, which is something we don't want to happen.
However, I do feel like the game has done some great stuff. Camera shake when shooting feels alive and dynamic. Sound effects feels perfect and the enemies spawning feels great. Good job submitting it.
the reason for this is because I missed some days for the jam and rushed it, making the controls feel a lot more slippery
nice idea, i felt the movment a bit hard (but this is my opinion) , good game :)
movement was a little rubbery which is part of the challenge but maybe a bit _too_ rubbery. otherwise a fun little jam game.
this was a fun and surprisingly addicting game!! the tanky movement mechanics were -at least for me- not a hurdle but, unexpectedly, a challenge :))
the music also slapped, although I noticed that in game it doesn't loop, it just abruptly stops for some reason
a pretty solid entry, really enjoyed it <3
Fun game there, nice fast paced and very addictive.
If i may give some feedback:
- You should concider an auto-shoot like holding the fire button. My Call of Duty MW2 Trigger finger was needed here :D
-Change the movement to a constant variable instead of accelerating very slow and then shoot trough the entire map.
Good game nice entry!