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Ozymandias's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #47 | 3.800 | 3.800 |
Originality | #81 | 3.133 | 3.133 |
Audio | #84 | 2.733 | 2.733 |
Overall | #89 | 2.733 | 2.733 |
Graphics | #91 | 2.800 | 2.800 |
Controls | #109 | 2.333 | 2.333 |
Accessibility | #113 | 2.067 | 2.067 |
Fun | #121 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Build a tower in the desert and avoid dying from thirst
How does your game tie into the theme?
You build a tower.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
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Comments
I died of thirst?
Cool Idea. Finishing is tough... I know that.
I really liked the idea of the game, it's a shame you didn't finish it!
The implementation of exploring the environment and building freely on the horizontal axis is well done.
I didn't quite understand the bomb alerts, in the end I died of thirst anyway haha
Congratulations, I hope to see you at the next jam 😀
Interesting game, I had a hard time figuring out the systems, but I like the overall feel and artwork
Had lots of fun strategizing about how to reach the heavens :D In the end my best strategy was to farm and build only the last 2 turns. But thats cheesing it i suppose.
There is no punishment for farming 55 bricks to build the tower straight to the top and then farming 11 bricks more to beat the game, but a lot of punishment to have a small tower over multiple rounds. The farming strat should be more punishing in my opinion.
I had a really hard time understanding what I was supposed to do :( I had sand and water and backed bricks but then I couldn't find where they were? What are the red squares?