Short but sweet, took me a few tries.
Good job!
Criteria | Rank | Score* | Raw Score |
Theme | #32 | 3.569 | 3.727 |
Fun | #35 | 3.482 | 3.636 |
Accessibilty | #42 | 3.133 | 3.273 |
Graphics | #51 | 3.569 | 3.727 |
Overall | #59 | 3.133 | 3.273 |
Controls | #83 | 2.785 | 2.909 |
Originality | #88 | 2.959 | 3.091 |
Audio | #98 | 2.437 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
N/A
Game Description
Choose your loadout and fight the boss!
How does your game tie into the theme?
The player can choose upgrades to aid them, but each upgrade will activate one or more random negative consequences.
Source(s)
N/A
Discord Username(s)
isaac031570
Participation Level (GWJ Only)
1
I got him in the third try! :D
Hey, great game, congrats!
The game lags a bit each time the enemy uses a skill for the first time, so the first play is very bug. A little trick for that is to make a loading screen and play all effects hidden. So during gameplay there are (or shouldn't have) no lag.
Thank you!
That bug's very annoying, the Web export was unplayable because of it. I did implement the solution you speak of, by spawning the projectiles, activating their particle effects and waiting one frame before freeing them from memory and changing the scene to the game, but, as you've seen, the issue persists. I guess I'll have to fiddle with it more to figure it out. :P
Cool game! I appreciate the options menu, because the mouse sensitivity for me was way too high. The simple art style is great and the initial part of choosing upgrades/weapons with surprise consequences is really creative.
I found a tiny bug. When you die and press esc you get taken to the pause menu and once you exit it your cursor disappears in the death screen.
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