Submissions open from 2024-07-12 20:00:00 to 2024-07-21 20:00:00
Submissions due in

Welcome to the Godot Wild Jam which starts the second Friday of every month. Whether you're a person who likes to go wild, a casual game developer, a Godot fan, or you just stumbled upon the Godot Engine recently and would like to have a go at it, then this is the event for you.

Join us on Discord: 

Interested in using the Godot Wild Jam logo in your game as a splash screen? Our branding kit is available here on our website.


How our Theme is chosen


Starts 1 week before Jam kickoff
  • Submit theme and wildcard ideas, using The Wildling bot
  • Find team members in #team-up


Closes 1 day before Jam kickoff

  • Theme and Wildcard submissions closed; Voting continues
  • GWJ Team reviews submissions and selects


Starts on the 2nd Friday of every month at 4 PM (in New York City)

  • The Theme and Wildcards are announced on the Discord,, and GWJ socials

Phase 4 - JAM & PLAY-TEST

Lasts for 9 full days

  • Share works in progress in our Discord and online using #godotwildjam
  • Export and playtest your game


Lasts for 1 hour after the jam ends

Phase 6 - VOTING

Lasts for 1 week

  • Only participants can vote on entries


Wildcards are an optional limitation to add a unique challenge in addition to the theme. Pick one, none or all; it’s up to you! Ignoring wildcards completely will not incur a deduction in judging.

Please include the wildcard(s) in your splash screen (recommended), main menu, in-game, or credits screen to let us know what cards were used. All wildcard images will be available in a Google Drive via the folder path Wildcards -> GWJ #


  1. This is an exclusive engine jam, meaning only submissions created using the Godot Engine shall be allowed.
    • If you are new to Godot, we suggest using version 4 for a stable experience.
  2. This is an exclusive jam, meaning that entries made to both this jam and all others shall be removed unless otherwise allowed by the organizers.
  3. Reusing existing code and assets is allowed to an extent:
    • No re-skinning of games made outside of the jam.
    • A majority of the code and/or assets must be made in the jam's time frame.
    • No AI generated work. This includes using tools to create assets for your game as well as using AI tools to program your game. Procedural generation (i.e. randomly generated levels or items is allowed).
  4. Submissions require an export to Windows, Mac, and Linux. In lieu of submitting 3 OS versions, an HTML5 export is acceptable. Therefore, you must export to all 3 operating systems AND/OR upload as HTML5. Please see under Links below on how to Export your game. Submissions not including this will be removed.
  5. We do not tolerate racism, sexism, or any other form of discrimination when it comes to participation in the jam or submissions made.
  6. No new content may be uploaded after the submission deadline (no music, no polish, no tweaks). The only approved changes are GAME BREAKING bug fixes. Please include other bugs (e.g. doesn’t play in full-screen, etc.) as information on your entry’s page.
  7. Submissions may be removed at the sole discretion of the organizers.
  8. Follow the theme and have fun!


When is the jam?
The jam always starts on the second Friday of the month.

Do I have to do everything myself?
Not at all! If you want to use public domain art/sounds or the like, that's entirely fine. And we encourage jammers to team up, too!

Can I use stuff I've already made?
To an extent. The spirit of the jam is that you make something new, not rejig an existing game to fit the criteria.

Can I update the game during the voting period?
No, unless it is a severely game-breaking bug. If this is the case, please contact the organizers on Discord. They will review on a case-by-case basis. Please playtest your game both in engine and as an export on your game page!


Official Godot 4 download page

This is to the Godot Documentation for Exporting Your Project. Otherwise, we won't be able to download and play your game!! The docs are your friend. <3

We believe that accessibility in video games is an important component to creating a great game. Here’s a great article on why accessibility matters. We encourage teams to use the Accessibility Guidelines Basic List and check off features as they develop their game. You can view the full accessibility guidelines here.


Jam participants and any contributors will be judging games on the following:

How well does the game adhere to the chosen theme?

Was it fun? Enjoyable?

How smooth is the game? Are the controls clunky or intuitive?

Does the game look good? Does the art style fit the type of game? Is the pixel art charming? (EXAMPLE ONLY - Pixel art not required)

How is the music? Does it fit? What about the sound effects?

How well did the game implement features from this list?

Were you pleasantly surprised by some game mechanic or design in the game?