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lzxh

60
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1
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7
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A member registered Jan 06, 2023 · View creator page →

Creator of

Recent community posts

Another fun interpretation of the drawing loops around enemies mechanic. I liked the concept of combining the shapes and how the game got more chaotic as more shapes were added.

I was thinking about adding an enemy indicator that but ran out of time. That would probably be the first thing I work on if I ever do a post-jam update.

I love how juicy and satisfying this game feels. I like how the different enemy types and the health pickups change the gameplay strategy. Its cool how both our games took a similar idea and implemented it in different ways. 

Made me think with portals 10/10

A unique way to experience minesweeper. Well done! My only complaint would be that the mouse movement was a bit laggy.

Great art and vibes. There were some clever uses of the mechanics like with holding down the buttons or stopping the waterfall but the gameplay did get a little repetitive. 

Thanks! Here's where I found the soundtrack if you want to download it or support the artist: https://bbunker.itch.io/8-bit-music-anthology-nes-edition

Nice atmosphere. The shirtless guy I picked up was mean to me. 

I would recommend checking this box in the game settings so people using the itch.io app can run your game.

Really cool and mind-bending world you created. It was fun to explore and find all the items. 

I love the use of the audio transcripts and command module scan, very creative. The puzzles were fun to solve though it took me a while to figure out how to get to the lower area. Maybe it should be more obvious what you can click on?

guys did i just play outer wilds 2?

An overall solid game. Gameplay was fun, visuals were nice, and I liked the story telling. Only complaint would be that there should maybe be a bit more feedback on taking damage since there there is a lot happening on screen so its hard to tell when you get hit.

Great atmosphere. The gameplay worked well to contributed to the feeling of unease and some of the later anomalies really spooked me.

Here's where I found the music I used if you want to support the artist: https://bbunker.itch.io/8-bit-music-anthology-nes-edition

Great music! Used one of the tracks in my entry to GMTK.

I managed to get 24! Very fun to play. It gets intense when they start coming in fast at you.

Cool puzzles and I like the cyberpunk aesthetic.  

I like your interpretation of the theme.  The cute art made for a nice twist on the asteroid style game.

Cool game. The atmosphere was nice and the spam emails were fun to read.

The pixel art was well done but the overall gameplay was pretty basic. I can tell this could have been more interesting with more varied and strategic gameplay, but that's just how jams go sometimes, you don't always get enough time to implement everything you wanted to. Good luck in your future projects!

8 loops, 15:19.

Memorizing the room layout was a hard but fun challenge. I thought the retro aesthetic was really well done, with the crt filter, sprites, UI, and music all working together to make a very convincing recreation of an NES dungeon crawler.

Thanks!

Nice aesthetic and very creative twist. Great job!

These were some fun puzzles to solve! Only problem I had was that level 1 doesn't recognize the mirror of the intended solution as a correct solution.

I like the artwork. The idea is very creative and fun, but it could be balanced so that there is a bit more strategy in what plants you need to choose to fit a specific build, since right now once you have enough coins you can just get away with just buying everything. I also really like the tactile feeling of picking up coins and dropping them in slots to interact with the game, and watching the flowers spin around was very satisfying.

I really liked the exploration elements and the platformer movement. The feeling of offness to the world combined with the intro was intriguing.

Please let me know if the blue screen after level 3 was intentional or not because I would love to see more interesting programming puzzles. 

Cool game, I like the concept of a music game done like this.

Glad to hear you liked it!

this game has a silly angel man and a great ost what more could i ask for? definitely the best out of the 3 games i've rated so far.

Overall, a fun creative game. Good gameplay, good art, good music. I guess my only complaints would be that the flow could be improved with aspects like playing cards (should take one click instead of two imo) and the walk from the shop to the door but besides that this is very impressive for a jam game.

Fun twist on a clicker game! I liked watching the solar system grow. My only problem was that it took me a while to figure out you need to right click the star/planets so you should consider adding more detailed instructions to the itch page for future players.

Loved the ending! Nice environment. The sound design was good but needed a little more variation to make it less repetitive. Just so you know, the "crashes" on the web build are actually caused by the player pressing ctrl+w to move forward and sneak, which is the shortcut for closing the window.

Nice game, the image of the frog with the burning hand was  just perfect.

Fun game! The frog is charming and its a very good interpretation of the theme.

Somehow lost my moisture meter at around week 8, so I was just going on faith until I lost at week 23. Surprisingly emotional for such a simple game, I really got attached to the plant.

Fun game!

Your gameplay is fun and I like the rogue like structure. Unfortunately there is a bug where disks landing on color borders spin endlessly and softlock you. If this is fixed in a post jam update I'd love to come back and play through the game (but I totally understand if you don't want to touch the game again after the jam).

Fun concept, kinda gets repetitive after some time though.

i dont know what im doing but i feel smart