Another fun interpretation of the drawing loops around enemies mechanic. I liked the concept of combining the shapes and how the game got more chaotic as more shapes were added.
lzxh
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Thanks! Here's where I found the soundtrack if you want to download it or support the artist: https://bbunker.itch.io/8-bit-music-anthology-nes-edition
Here's where I found the music I used if you want to support the artist: https://bbunker.itch.io/8-bit-music-anthology-nes-edition
The pixel art was well done but the overall gameplay was pretty basic. I can tell this could have been more interesting with more varied and strategic gameplay, but that's just how jams go sometimes, you don't always get enough time to implement everything you wanted to. Good luck in your future projects!
I like the artwork. The idea is very creative and fun, but it could be balanced so that there is a bit more strategy in what plants you need to choose to fit a specific build, since right now once you have enough coins you can just get away with just buying everything. I also really like the tactile feeling of picking up coins and dropping them in slots to interact with the game, and watching the flowers spin around was very satisfying.
Overall, a fun creative game. Good gameplay, good art, good music. I guess my only complaints would be that the flow could be improved with aspects like playing cards (should take one click instead of two imo) and the walk from the shop to the door but besides that this is very impressive for a jam game.
Your gameplay is fun and I like the rogue like structure. Unfortunately there is a bug where disks landing on color borders spin endlessly and softlock you. If this is fixed in a post jam update I'd love to come back and play through the game (but I totally understand if you don't want to touch the game again after the jam).