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A jam submission

VesselsView game page

Submitted by xPheRe (@xphere) — 16 minutes, 22 seconds before the deadline
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Vessels's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#43.8183.818
Originality#54.0004.000
Controls#73.4553.455
Theme#93.9093.909
Overall#133.2273.227
Graphics#173.1823.182
Audio#241.0001.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.1

Source
Most probably

Game description
It's a little game I made for the last 2 days, just grab the little spirit and drag him to possess human vessels and walk to the victory. It's a bit unpolished due to time restrictions.

Controls
Use mouse or tap (works on cellphone) in the little spirit, then drag to destination

Discord username
xPheRe#7136

Participation level
It's my first GWJ

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Comments

(+1)

Mechanically simple but deeply enjoyable. This is a perfect mobile type game.

Developer

I'll have to think of a mobile release if you keep saying this, hehe. Thank you!

HostSubmitted(+1)

What a pleasant surprise. I found your use of the theme to be absolutely spot on! You've used it in an original way that incorporates a fun mechanic which is easy to understand and fun to play.

I must add, at the beginning you see nothing but a level, not knowing what the mechanic, and controls are you are forced to figure it out yourself, also you only get to see the intro AFTER you've succceeded at that, I loved it! Very cool.

Developer

I'm a big fan of games where level design hints the player to mechanics discovery, so I try to reflect that on my own games and I'm glad you liked that. Hope you had fun! Thanks for playing and commenting.

Submitted(+1)

I'm totally waiting for the post-jam version, this is a really great puzzle game!
I love the simplicity of your pixel art, and the mood created my that little touch of color with a gray/light-blue shade.
The story behind this game seems solid, and even without too much complex twists or big storylines it would still be an interesting journey.
Even though gameplay and controls are too simplistic for a PC/Mac version, with some soothing ambient sounds effects and more levels I think this could be a great puzzle game for iOs/android devices. I'd definitely install this on my tablet.
What could bring this to the next level and make it attractive for PC/Mac players too is, in my opinion, a level-editor component or a speed-run singleplayer/multiplayer mechanic aside from the main story.

Developer(+1)

Glad you liked it! I'd want to introduce the story into the game, not as an extern resource. Also rebuild levels with a bit more of polishing, sounds and music. I have a list of mechanics I want to add, like vessels exploding once you leave, timed vessels, and so on. I hope to finish it someday in the future!

Thanks for playing and commenting!

Submitted

I just get a black screen on windows. (installed using itch.io desktop client)

Developer

Hi! I've only uploaded the HTML5 version, so its playable from any browser, but for the sake of the rules I'll be uploading also win/osx/linux versions in a few hours. Thanks for the comment!

Submitted (1 edit)

Huh. That's weird that the itch client even tried to install anything.

I've got it now. Fun game. Shame there's no audio. Could really benefit by having a key to accelerate time. 

Developer

Glad you liked it. Needs some polish still, specially audio. There'll be a post-jam edition for sure. Thanks for playing and the comments!

Submitted(+1)

Playing this on a phone is a must, it really enhances the experience. I love all the little animations and enemy movement, and the graphics are simple but cute. You should really polish this and publish it on Google Play.

Developer

Glad you liked it! I wish I could have dedicated more hours to this project, sure there'll be a post-jam version and who knows. Thanks for playing and commenting