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A jam submission

To Slay a DragonView game page

Gather materials to forge equipment strong enough to kill a dragon
Submitted by OrusLiOx — 10 hours, 4 minutes before the deadline
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To Slay a Dragon's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#273.6363.636
Originality#313.8183.818
Graphics#513.5453.545
Theme#523.8183.818
Fun#553.2733.273
Overall#673.1433.143
Accessibility#882.5452.545
Audio#1371.3641.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4

Wildcards Used
none

Game Description
Gather materials to in order to forge equipment to help you kill a dragon

How does your game tie into the theme?
You get stronger by forging stronger equipment

Source(s)
no

Discord Username(s)
OrusLiOx

Participation Level (GWJ Only)
3

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Comments

Submitted

Loved playing it through the end ! It was fun grinding for the different materials you wanted, with the different battles, even if like you mentioned, some battles felt unbalanced once you got some gear haha (But that's not a problem really, feels nice to feel strong once you upgraded your gear)

 It's sad there's no sounds at all, even some basic sfx for the forging and battling would go a long way ! (I always try and add sfx to the main mechanics asap, because I know I don't always have time later on), but overall, there's a lot of work behind this entry ! 

It's fun because we almost have "the same idea", since I haven't seen a lot of entries about actually collecting the resources you forge with, but the execution is totally different, yet also fun !

(Won in 14 days, 55 fights and 1 death)

Submitted

I thought the idea was really interesting, I always like the concept in video games where it is "technically" always beatable though skill, but you are encouraged to not slam your head against the wall and upgrade. I was a little confused at the beginning, but I figured it out. Its really just missing audio and since that isn't hard to fix and you mentioned post jam, I have faith this can blossom and solve the issues I had with this.

Submitted (2 edits)

I won in 15.75 days ! 

Fun game. I didn't love the sword length mechanic, because there was no real reason to ever craft inferior items. If the fight is doable, just farm. 

This creates some mandatory farming that I think could've been avoided. Or, I think, it would've felt better if there wasn't a fake choice alongside it (game design is weird as a discipline)

Developer(+1)

Thank you for the feedback. I didn't originally have any plans to change the crafting system, but after thinking about your feedback, I've realized that the current system caused a lot of the balancing issues I was facing. I already have a few ideas on how to fix the issues with the current system, and I think those changes will make the overall progression much better.

Submitted

Thank you for the fun game! I fought 44 times and died 4 times. :) I dutifully crafted until I reached 120/170. The art is fantastic. If you add music, it will be a wholesome experience. The combat is a bit repetitive, but not too repetitive to repeat it 44 times. I really enjoyed the game.[Spoiler alert] But the dragon was a bit of a surprise in the end. I expected a tough challenge, but it was easy to win at that point. Overall impression very positive.

Developer

Thanks. I don't have a lot of experience handling leveling systems, so I decided to make the combat easy with the right equipment just to guarantee the game was beatable for now.  I am planning to rework the stats to give the game a better difficulty progression.

Submitted

Theme - The game was on theme: forging better weapons and armor to complete quests and kill the dragon.

Fun - The game was pretty fun in its current state. The idea is there, but some more polish/juice could be added for hits and crafting. There is a pretty easy way to get around the difficulty of the game and avoiding fights. Resource management, while present, doesn't add much challenge to me.

Graphics - The art style is cute, but several sprites/enemies were missing. Good reuse of assets in armor/weapons to reduce art workload! The only recommendations I can say would be improving hitting/attacking to make it feel satisfying.

Accessibility  - While the controls are outlined and easy to follow, the prompts don't line up with keys. While it's easy to map up-arrow-to-W, it should probably be WASD prompts instead of arrows to help with readability. As well, I didn't realize that you didn't start with a weapon, and only figured it out once I had accidentally clicked the forge. Stats on the monster displays would definitely help with understanding values at a glance rather than one number on top of another!

Originality - The idea is unique. I can definitely see this being further refined into something like a rhythm action game.

Overall, well done and I enjoyed the game in its current state! As one other person say, the lack of audio makes it a bit funky. You've really got something interesting in the game play loop here; this could definitely be a fun game if you decide to finish it! Great job as a solo dev!

- ImPasta/Mica

Developer

Thank you for all the feedback. I had planned to put icons next to the enemy stats to indicate which is attack and which is defense and I completely forgot that I never added them. I'd really like to finish the game but it might be a few weeks before I have time to work on it more.

Submitted

The dance-dance revolution of RPGs!!! No, but this was tbh a great experience. Super relaxing and braindead play-loop, in the best way possible. I just put on some music and grinded the best gear before annihilating the dragon! Good times. Loved it and would love a finished version one day :D

Submitted

Cool idea! That inventory and crafting system must have taken a loong time 😲

Submitted

Needs audio but I really look forward to playing a more developed version.  Great entry.

Submitted

Very original take on the theme. It took me a sweet time to beat the enemies though. Without audio feedback, that felt weird at times. Still, I think you should further work on this concept, because it got real potential.

Developer(+1)

Thanks for the feedback. Handling enemy/player stats is definitely something out of my comfort zone and I'm planning to try to balance the game a lot better once I have time.