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OrusLiOx

19
Posts
1
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A member registered Oct 21, 2023 · View creator page →

Creator of

Recent community posts

Thank you for the feedback. I didn't originally have any plans to change the crafting system, but after thinking about your feedback, I've realized that the current system caused a lot of the balancing issues I was facing. I already have a few ideas on how to fix the issues with the current system, and I think those changes will make the overall progression much better.

Thanks. I don't have a lot of experience handling leveling systems, so I decided to make the combat easy with the right equipment just to guarantee the game was beatable for now.  I am planning to rework the stats to give the game a better difficulty progression.

Thanks for the feedback. Handling enemy/player stats is definitely something out of my comfort zone and I'm planning to try to balance the game a lot better once I have time.

Thank you for all the feedback. I had planned to put icons next to the enemy stats to indicate which is attack and which is defense and I completely forgot that I never added them. I'd really like to finish the game but it might be a few weeks before I have time to work on it more.

Cool game and movement mechanic. I beat it in a little over 20 minutes. It took me a while to figure out what I was supposed to do on level 18 but that's probably just because I'm a little dumb. Level 20 took me 10 minutes to beat but it was a satisfying challenge.

Thanks for the feedback! I do have some more level ideas that I want to add and I'll try to add controller support along with them.  

Thanks for the feedback! I have more level ideas which I didn't have time to finish but I'm planning to add them later. As for the theme, I assumed that most people would make cats the main character, so I thought it would be a little more interesting to make cats the villain instead.

Thanks! I had some other level ideas which I didn't have time to finish for the jam but I'm planning to add them later.

Cute game and a cool idea. It has interesting levels and it was very fun.

Very fun and cute game although I wish dying just restarted the level and not the whole game cause I want to play all the levels but I'm also bad at the game.

I love the movement mechanics and how the mechanics are introduced though the levels. I got pretty close to beating the dev time but died at the very end and got a 1:05:354.

Very fun and pretty game. I find the movement very fun and I liked the challenge of the final segment but its a huge difficulty spike from the rest of the game. The 8 and a 0 in the font look really similar so it took me a while to figure out what the numbers meant. I feel like you should be able to normally jump if you're standing on the ground and the red ghost should trigger if you press jump while in the air kinda like a double jump.

Are you planning to work on the game after the jam? I would love to see more levels for this.

Fun game with a cool concept. I think the boss is bugged because after I hit it a bunch it stopped moving and attacking but it still dealt damage to me if I ran into it and it didn't seem to be able to take anymore damage.

Fun and relaxing game. I think most of the abilities are fun to strategize around but the magnet ability was kinda underwhelming.

This game stresses me out severely. 10/10.

Cute game with interesting puzzles but I wish you could just hold down a direction to walk across multiple tiles.

Very cool game. The art is really pretty and I like the level mechanics. I feel like the player should fall a little slower.

Simple game but very fun

Overall I like the game a lot. I think the concept for the game is cool and I like the art and music. Most of the sound effects are good but I hate the sound the rabbit things make. I found the camera movement in the cafe to be a little jarring and I think there should be a more clear indicator of which bean is for which drink.