Fun game! The customizable ability mechanic is really cool and creative. I wish you could continue playing after the 10 minute mark even if the enemies don't scale any higher.
OrusLiOx
Creator of
Recent community posts
I always think it's cool when menus are a part the game's world and this felt like a good time to make that kind of menu. Towards the end of the jam I thought about adding a sensitivity setting but couldn't figure out how to set up an elegant menu so I worked on sound effects instead. I probably should have just left in the scuffed menu.
I enjoyed your game a lot but I also had the dialogue issues. Normally when games have a dialogue appear letter by letter, pressing the interact button before the text has finished appearing would cause the rest of the text to appear immediately. In this game it just skips to the next line of dialogue so its easy to skip dialogue on accident.
Cool game! Having the light level tied to the raptor appearing was a pretty cool mechanic since you basically have to scout out the level and then run in the darkness. I feel like the first few hard levels weren't as strong because they lacked that light. I do appreciate the brightness setting that lets you see in the dark and I probably wouldn't have completed hard mode without it.
Beat the game in 5:09:79 with 61 deaths. The game has cool mechanics and I liked the level a lot. The mechanics were introduced well and I like how they were used throughout the levels. The game had good pacing and never felt repetitive or I like was being overwhelmed by new mechanics. Overall the game was very fun.
This isn't relevant to the actual game but it really annoys me when games claim that you have to use a controller for the best experience. To me, it just seems like the developer has a preference for controller but doesn't realize it and they just assume that keyboard is inherently worse. I've only ever had issues playing on keyboard when you can't rebind which is why I got a program to rebind keys. I also strongly disagree with your statement about playing platformers on keyboard since I've beaten every level of Celeste on a keyboard without issue and I had no issues with your game once I rebound the keys. Don't take this rant too personally. I still think your game is really good and I understand that you just want people to have the best experience possible, but this is just something that bothers me much more than it should and I can't help but complain about it.
Thank you for the feedback. I didn't originally have any plans to change the crafting system, but after thinking about your feedback, I've realized that the current system caused a lot of the balancing issues I was facing. I already have a few ideas on how to fix the issues with the current system, and I think those changes will make the overall progression much better.
Very fun and pretty game. I find the movement very fun and I liked the challenge of the final segment but its a huge difficulty spike from the rest of the game. The 8 and a 0 in the font look really similar so it took me a while to figure out what the numbers meant. I feel like you should be able to normally jump if you're standing on the ground and the red ghost should trigger if you press jump while in the air kinda like a double jump.
Are you planning to work on the game after the jam? I would love to see more levels for this.
Overall I like the game a lot. I think the concept for the game is cool and I like the art and music. Most of the sound effects are good but I hate the sound the rabbit things make. I found the camera movement in the cafe to be a little jarring and I think there should be a more clear indicator of which bean is for which drink.






