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Theme - The game was on theme: forging better weapons and armor to complete quests and kill the dragon.

Fun - The game was pretty fun in its current state. The idea is there, but some more polish/juice could be added for hits and crafting. There is a pretty easy way to get around the difficulty of the game and avoiding fights. Resource management, while present, doesn't add much challenge to me.

Graphics - The art style is cute, but several sprites/enemies were missing. Good reuse of assets in armor/weapons to reduce art workload! The only recommendations I can say would be improving hitting/attacking to make it feel satisfying.

Accessibility  - While the controls are outlined and easy to follow, the prompts don't line up with keys. While it's easy to map up-arrow-to-W, it should probably be WASD prompts instead of arrows to help with readability. As well, I didn't realize that you didn't start with a weapon, and only figured it out once I had accidentally clicked the forge. Stats on the monster displays would definitely help with understanding values at a glance rather than one number on top of another!

Originality - The idea is unique. I can definitely see this being further refined into something like a rhythm action game.

Overall, well done and I enjoyed the game in its current state! As one other person say, the lack of audio makes it a bit funky. You've really got something interesting in the game play loop here; this could definitely be a fun game if you decide to finish it! Great job as a solo dev!

- ImPasta/Mica

Thank you for all the feedback. I had planned to put icons next to the enemy stats to indicate which is attack and which is defense and I completely forgot that I never added them. I'd really like to finish the game but it might be a few weeks before I have time to work on it more.