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A jam submission

Elysium OverloadView game page

Submission for Godot Wild Jam #65
Submitted by bigbluealien — 2 hours, 57 minutes before the deadline
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Elysium Overload's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#692.8583.500
Theme#772.8583.500
Graphics#843.0213.700
Overall#962.6833.286
Controls#982.6133.200
Originality#982.7763.400
Audio#1002.5313.100
Accessibility#1172.1232.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2

Wildcards Used
N/A

Game Description
Use power cores to overload the computer and defeat the AI, try not to die to the drones sent to stop you

How does your game tie into the theme?
The aim of the game is to Overload the computer by providing too much power

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

Hopefully the next caretaker will be more successful, haha!  Awesome looking game, cool sounds too!  I couldn't quite figure out what to do, but I dig the backstory and atmosphere you've created.  Nice one!

Submitted(+1)

well done!

Submitted(+1)

Pleasant game, I like the variety of enemies. Those little driving robots surprised me :) Well done!

Submitted (1 edit) (+1)

I like it. I'm not sure how to defeat the little robots on the ground though. I couldn't seem to shoot them. Maybe my aim is bad.

Submitted(+1)

Cool Doom style game. Sometimes dead enemies are jamming passages. 

(+1)

This is a game featuring a classic robotic takeover.

I managed to beat the game on the second try after learning about how to progress and how all the different enemies worked on the first try. Sprinkle in a little bit of recoverable panic, and you got what I would call a fun game! Ankle Tasers kinda set me off a little bit.

There was definitely a lot of experimentation on NavigationAgent, and it shows. The basic floater bots were sliding along any wall that they needed to round a corner for, but the Ankle Tasers moved with purpose, speed, and efficiency.

It was a little hard to work out the projectile used by the turrets, but it still worked.

I think I made a bug on the first playthrough involving the lights, which would remain off after I put the core back (I thought I was flipping a switch at the time.). Suddenly, the state had reversed into being on with the core out.

Overall, this is a strong showing, and you get full marks for a fun experience. The panic attacks I had kept me going throughout the long stretch of gameplay, and electing to retry is a big mark for fun. I think a greater variety of enemies and a little bit of polish on the presentation would see this game go really far. Very well done as a newcomer!

Developer

Thanks for the feedback.

You're right it's been tricky getting two very different NavAgents working with the same NavRegion, something I'll keep experimenting with outside of jams.

I didn't have a specific name for the ground drones but it's now cannon that they're called Ankle Tasers

I'll see if I can replicate the bug with the lights and get it fixed after the voting period ends, it should turn the lights back on if you return the power core

Submitted(+1)

I liked the different robots that came after me! Took me a bit to figure out where the computer was but after that, it was smooth sailing! Great job!

Developer

Thanks! I had planned some hints to guide you through the first interactions you needed to take, alas time was running short

Submitted(+1)

Totally fair! Game jam is gonna game jam haha