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A jam submission

Lights Ghosts and SpikesView game page

Platformer where you toggle lights to change the environment
Submitted by samu1407, L3m0n_P13, iainmcclosky — 2 minutes, 46 seconds before the deadline
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Lights Ghosts and Spikes's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.1764.176
Overall#63.7313.731
Controls#73.7943.794
Accessibility#143.2653.265
Theme#164.1764.176
Originality#213.6763.676
Graphics#253.7063.706
Audio#263.3243.324

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.1

Wildcards Used
N/A

Game Description
Platformer that you toggle lights

How does your game tie into the theme?
You toggle lights to be able to advance

Source(s)
N/A

Discord Username(s)
L3m0n_P13,iainmc.,samu9887

Participation Level (GWJ Only)
1(this is my personal second) as a team 0

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

Cute platformer with a distinct use of the theme, and a nice progression through mechanics. Timing the moving platforms was especially satisfying when I was able to do it successfully. Would have been nice to see a mix of the platforms and ghosts by the end of game, and there's a lot of room to expand on what's already been established.

Only complaint is with the audio being a bit too 'on the nose'. Especially with the jump sound being awkwardly the loudest sound in the game even with the sfx slider all the way left.

Developer

Hey thanks for playing and for the feedback, im not sure why the jump is louder than the others, maybe I hard coded the volume and forget to remove it, or maybe because I randomize the pitch scale a bit, would keep and eye on that for the future thanks.

Submitted(+1)

Cute puzzle platformer! The character controller felt nice and tight, behaving exactly like one expects in this sort of game. The light switching to change the level around was clever. I did manage to get softlocked in the area with the spiked wall that moves left to right. I was curious if the sections of wall that moved up and down would also kill me, but it forced me into the ceiling and I could no longer move. Still, I enjoyed it! Thanks for sharing!

Developer(+1)

Hey im glad you liked the movement. That spike wall area definetely should have been playtested more, I think its an intersting "twist" but definetely shouldnt get the player stuck/locked, thanks for playing and for the feedback !

Submitted (1 edit) (+1)

Fun and charming, I love seeing interesting platformers in these jams and this one doesn't disappoint. Immediate restarts from death is a huge plus (even if it unintentionally added to my death counter). Noticed some of the collectables simply didn't work, mostly in the sections with the ghosts, Great use of the Theme, had a lot of fun with this one. Fantastic Job!

Developer

Yes the collectables gave this impression indeed, I made so they only get collected when touching the ground, there should have been an shader/animation for that state but we ran out of time. I also like to respawn quickly, sorry for the extra deaths and thanks for playing!

Submitted(+1)

Yay~! I did it! I found 17 collectibles (of how many?) and died 8 times.

The rapid restart at dying is great, but it is so fast that sometimes I died twice because of that xD (I move to the right, thinking I will be able to complete the jump, died and kept pressing for a moment more, so the player revives, moves, falls and dies again ;-;). Maybe a little step to keep the player in place until jump or something?

Despite that, very fun game, congrats! :D

Developer

I dont even know how many are in lol, added most of them last minutes. I agree with the respawn, it happened to me aswell, just a step as you said would be an easy solution, thanks for playing!

Submitted(+1)

Had fun with this game, the light switching on/off that affects the stage mechanics is a really nice touch. Cheers!!

Developer

Hey nice to hear that, thanks for playing.

Viewing comments 25 to 21 of 25 · Next page · Last page