Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Ragecat LiteView game page

Game built for the Godot Wild Jam Gamejam.
Submitted by poupado, ToinoSnoW — 20 minutes, 59 seconds before the deadline
Add to collection

Play game

Ragecat Lite's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#612.8462.846
Graphics#623.0003.000
Fun#852.5382.538
Originality#872.6922.692
Overall#952.5272.527
Accessibility#962.3852.385
Theme#1003.0773.077
Audio#1361.1541.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.1.3

Wildcards Used
N/A

Game Description
The game is a simple platformer with deadly hazards, the player controls a cat and must bring it alive to the end of the level using its athletic paws to parkour around terrain while avoiding danger. This was built as our first godot game to learn our first principles of development.

How does your game tie into the theme?
The player controls a cat who leaves a dead body on touch of a deadly hazard, ammounting dead cats throughout the game.

Source(s)
https://github.com/RubenPPP/Catjam-Godot-Wild-Jam-63-

Discord Username(s)
Poupado, Toino

Participation Level (GWJ Only)
0

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

I love the game, I just think it would be so much cooler with audio!

Submitted(+2)

Liked the dead body mechanic but.... really hard!

Submitted(+2)

Well this game really made me rage, Great job!

I'm honestly not good in precision platformer so the only level I've finished was the tutorials hahaha.

Congrats on the submission!

Submitted(+2)

Very difficult! Nice job!

It think starting right away with the moving saw blades and spikes might be a little too unforgiving tho. The first level felt a little front-loaded in terms of difficulty as the second half of it felt easier. Don't get me wrong, it was actually satisfying to master that first half of the level to the point were I was getting very consistent at it. It just felt weird having most of the challenge be on the first half :). Changing them around would probably require a checkpoint or something though.

On the graphics side, I would recommend trying to maintain a consistent pixel size and scale. Your sprites and backgrounds look nice on their own, but together they clash with their different styles.

Overall this is very good for a first game using the engine (even better if it's your first game overall). Keep it up!

Submitted(+1)

A competently made platformer with wall interaction.

Unfortunately, another game using similar mechanics has you beat. You're a strong contender, but not strong enough.

Submitted(+2)

I went from love to hate to love back to hate to lo.... oh I died again and there is my dead body again...

Excellent submission will be back to beat level 2 and 3

Wish there was sound though

Developer

Thank you :')

Will definitely have to try sound next time.

(+2)

the game difficult, the traps in level 2 and 3 distributed randomly, but there is a challenge

the bad thing: there is no sounds, the same gameplay, the same assets in 3 level but continue you did

a good job

Developer

Thank you, this is our first entry and decided on a platformer (other than a lack of ideas) to learn some principles.

Submitted (1 edit) (+2)

i hated playing this (you did a good job)

Developer

Thanks :')

Developer

Thanks for playing!