Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ThanfaldurView game page

A roguelite platformer about a dwarf escaping the Vault of Thanfaldur
Submitted by EvC93 — 8 minutes, 55 seconds before the deadline
Add to collection

Play game

Thanfaldur's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.5004.500
Audio#43.5003.500
Accessibility#103.0833.083
Overall#133.3933.393
Fun#143.1673.167
Controls#182.9172.917
Originality#243.2503.250
Theme#273.3333.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
Boom Goes The Dynamite

Game Description
A roguelite platformer about a dwarf escaping the Vault of Thanfaldur

How does your game tie into the theme?
Thanfaldur is a platformer roguelite, whereby our dwarven hero has to escape the Vault of Thanfaldur. While you upgrade the skills of the hero you also upgrade the vault itself. For more info see the gamepage (https://evc93.itch.io/thanfaldur)

Source(s)
N/A

Discord Username
EvC93

Participation Level (GWJ Only)
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

I'm gonna preface this by saying I didn't get to finish the game, so take any feedback with a grain of salt. Very good game! I love how this game looks, and it also sounds very nice, giving it a very dungeon-y atmosphere, which is what I'm assuming you were going for. The game was very polished and I enjoyed the game for as long as I played, but I did have a few problems:

  • Not really a problem per say, but the length of the game was something to keep in mind. Not sure how well the time frame was utilized, but unless there's some coin scaling later on, there seems to be a good amount of grinding necessary to be able to get all the upgrades you want.
  • My main problem with the game, the movement. This has been mentioned by Ilihami, but the moving platforms, "weight", and attack speed of the player all felt a little clunky. Since this has been addressed already, I'm not going to touch on it.
  • While I liked the music, it was also the only real music in the game, and since it was short, the music got very repetitive pretty fast. Again, since I haven't gotten to finish the game, I'm not quite sure if there are more, but as far as I've gotten it started to get pretty tiring. With this being a game jam though, I can understand how time might stop you from being able to expand on this.

Very good and polished game for a game jam. Great job!

Developer

Thanks so much for the comment, and the very constructive feedback :) The game is indeed quite long for a jam game, mostly since I spend a lot of time on it and overall the balancing was difficult. I also already have an update planned for after the jam.

  • As mentioned, one of the struggles is the playtime. I can finish it in an hour (which might already be long for a gamejam) but on average it’s like 2 hours. On the other hand I had playtesters tell me like “I already finished it in 2 hours where is the rest of the game” So I was not sure where to put it in play time. The future update is making the current game a lot quicker though.

    Beyond that I also planned on making this a metroidvania instead of doing a roguelite
  • Thank for still mentioning it in the future update (which I can upload after the jam) movement overall should feel a lot more fluent including vertical movement I added a higher jump and less gravity, for which I had to adjust some platforms but this should make the platforming feel more faster while still having this snappy feel. Also did some adjustments to attack and platforming overall. I mentioned some bug fixes planned on the game page
  • Thanks I do make my own music. But music does take a lot of time (especially since I had to focus on the coding for the jam). While I was able to make a main menu music (also used for credits) as well as a boss version of the music in the dungeon, I was not able to make more. I would have liked to add more variety. And it is a point for the future if I can find the time.

Thanks again for playing and hopefully you might be able to finish it in the future (either with this update or the one after the jam :D)

Submitted(+1)

What a cute roguelite. Really liked how snappy the platforming felt. Very polished for a jam game.

Submitted(+1)

Great job on the game! it was very polished overall, but PLEASE make the character move alongside the moving platforms, I couldn't stand using them and seeing my character being unaffected by inertia. Also the character is very heavy, if your maps were taller you would have a problem with vertical traversal, thankfully it's not. The attack speed could also be an issue depending on the types of enemies you decide to put in your game, if they moved fast, it would be pretty difficult to fight against them.

Developer

Thanks for your feedback, Yeah the moving with the platform I wanted to add. I did try but it was very buggy of how I had set things up. So I eventually decided to go with no inertia for now, due to time constraints. Hopefully I’ll be able to add it in a future update.

I also did not want to make the character very ”floaty” but the jump could have been a little bit higher (or less gravity applied on upwards movement). Have been tweaking it a lot. It’s always difficult to find the right setting that fits most people. The character does have extra gravity applied while falling. Also if you hold the jump button you jump higher (and visa versa if you release the jump button you instantly start to fall. Should probably add that to the tutorial)

For attack I think the speed is right (So far the only monster which I can not easily defeat is the mimic boss). I think where most people struggle with (also the people who playtested it for me) is that you can not move left and right while attacking. There is actually an animation cancel if you jump. But I am thinking of some options to change it after the jam:

  • Add animation cancel, when pressing left/right again
  • Add upgrades for animation speed 
  • Or tweak some other options
  • Also was thinking of making a jump attack

Basically overall, as always with gamejam games, there are still a lot of things to polish :P Glad you enjoyed it though!

Submitted

You actually can have two problems with your character being heavy and if your map were more vertical, the first is that it would be a hassle to navigate, since you would have to jump a lot, and it would be pretty easy to mistime your jump because of that. The second one is that, if you fall, and your character being so fast while doing so, could cause the character to get stuck between collisions while the frame is updating, and constant collision check would have an impact on performance.

I realized you could hold the jump and jump higher, but some people might not, they might be new to platformers,  so it's good to inform them of that in the tutorial.

Like I said, the issue with you current attack speed is just that if you plan to add a fast enemy the player would have to time it VERY well, or just tank a hit, I actually thought it was pretty easy overall, I just had to stand still and smack the s*** out of the bosses and enemies, as the attack collider was very big, considering the animation. And YES that jump attack, I really missed it in the game. But I really enjoyed it a lot, it was very fun and I would love to see your game finished

Submitted(+1)

Great Game!

Developer (2 edits) (+1)

Thanks, I've put a lot of time and effort into this submission. It’s a bit long but I think It turned out pretty good.