Thanks so much for the comment, and the very constructive feedback :) The game is indeed quite long for a jam game, mostly since I spend a lot of time on it and overall the balancing was difficult. I also already have an update planned for after the jam.
- As mentioned, one of the struggles is the playtime. I can finish it in an hour (which might already be long for a gamejam) but on average it’s like 2 hours. On the other hand I had playtesters tell me like “I already finished it in 2 hours where is the rest of the game” So I was not sure where to put it in play time. The future update is making the current game a lot quicker though.
Beyond that I also planned on making this a metroidvania instead of doing a roguelite
- Thank for still mentioning it in the future update (which I can upload after the jam) movement overall should feel a lot more fluent including vertical movement I added a higher jump and less gravity, for which I had to adjust some platforms but this should make the platforming feel more faster while still having this snappy feel. Also did some adjustments to attack and platforming overall. I mentioned some bug fixes planned on the game page
- Thanks I do make my own music. But music does take a lot of time (especially since I had to focus on the coding for the jam). While I was able to make a main menu music (also used for credits) as well as a boss version of the music in the dungeon, I was not able to make more. I would have liked to add more variety. And it is a point for the future if I can find the time.
Thanks again for playing and hopefully you might be able to finish it in the future (either with this update or the one after the jam :D)