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A jam submission

OmnibladeView game page

Made for Godot Wild Jam #51
Submitted by Siompuompu — 34 minutes, 6 seconds before the deadline
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Omniblade's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#123.8003.800
Controls#143.2003.200
Accessibility#152.9002.900
Audio#182.8002.800
Overall#222.8862.886
Fun#272.6002.600
Graphics#342.4002.400
Originality#392.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
N/A

Game Description
Play as the lone wanderer armed only with a blade that grows stronger every time it draws essence from fallen enemies.

How does your game tie into the theme?
You got one weapon. It upgrades every time you defeat enough enemies.

Source(s)
N/A

Discord Username
Siompuompu

Participation Level (GWJ Only)
None. This is my first time.

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Comments

Submitted(+1)

Simple and pretty chill. I'd like to see more interesting upgrades added. The upgrades were just stat buffs, and like 20 upgrades in it felt like the enemies still took 4 or 5 hits to kill. I would consider that sort of stat buff more of a tech demonstration rather than an actual game feature since the only thing that affects TTK is the attack speed.


Cute swords though and good job!

Submitted(+1)

It was fun to slay the enemies but after a while, you find yourself swarmed by them and the game starts to slow down when there are many instances of them. I love that there are many upgrades! but I feel this game could use a not linear upgrading system. Great game

Lacks Mistborn references, 0/10 my friend, do better next time!

Developer(+1)

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Submitted

Good game but I feel a little bit slow.

Developer(+1)

And to think that the very last thing I did before submitting the project was to boost player's movespeed by 10% XD

But ok, I will keep that in mind ;)

Submitted

Nice game and concept with the auto attacking and the upgrading of the sword. Would like to see it in more constrained levels (with different enemies, obstacles, dangers etc.). Was now just able to walk down and let the enemies come towards me.

Submitted(+1)

Okay, so when am I going to become a sword beyblade?

The game is very well made and polished, I would just make sure to disable collisions between enemies, so that they don't get stuck amongst them. 

Developer

I'm quite content that someone just found my game 'polished' :D
Glad you like it!

Yup. Collisions between enemies is one thing to remove.

Submitted(+1)

Really nice game, but i would've liked if i could slash the enemy myself instead of the player doing it alone, also do you scale the enemies health based on the sword upgrade? because i found like it nearly same number of slashes to kills one enemy

but good game thought!

Developer(+1)

I think that Vampire Survivors was my main inspiration here, so since the beginning I stayed with idea that the player does only does movement and all attacks are performed automatically.  Actually health and contact damage of enemies increases constantly over time. I didn't pay much attension to balancing this whole stuff tbh, so it's funny thing to notice that the number of strikes required later stays the same. 

Thanks for the comment!