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A jam submission

ToastyView game page

A toasty oven escape.
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Play to escape

Toasty's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#14.7004.700
Audio#23.8003.800
Accessibility#53.3003.300
Overall#53.5433.543
Theme#123.8003.800
Fun#153.1003.100
Controls#192.9002.900
Originality#253.2003.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
Bread, Boom goes the Dynamite

Game Description
A toasty oven escape

How does your game tie into the theme?
You need to collect several upgrades, Metroidvania style, to get more abilities that allow to access new areas in the game world.

Source(s)
N/A

Discord Username
Hoimar#6305, ChiKeN!#8546, Drk#3397, Logic Monkey#6186

Participation Level (GWJ Only)
4

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Comments

Submitted(+2)

Great game! I absolutely love how the game looks and just the whole vibe, but I had some problems with how the game played:

  • My main problem, the death system. The whole point of a metroidvania is to explore. You explore to gain new powers, then explore more to find new areas with them, but with the death system in this game restarts the whole game, punishing you for exploring, as you waste time.
  • Speaking of time, my next problem, the timer. I genuinely think that the timer could have been a really nice addition, it just had a couple of problems. My main problem with it is just how short it is. Even after I figured everything out and where everything was, completing the game still left me with only about 10 seconds, and there's not much you can do about it. The golden utensils are there to help, but the 5 seconds you get simply aren't enough, because almost all of those 5 seconds are used on just killing it.
  • Another problem I had was the movement system. Jumping felt really floaty and unsatisfying, because you didn't have much control over it. It probably comes down to personal preferance, but I don't quite like how the jump will keep moving even after you let go of a button. Sprinting also felt a little weird, because it worked quite nicely on the ground, helping to save some of that essential time, but it for some reason didn't work in the air, which made jumping feel even more unsatisfying. On a somewhat unrelated note, sprinting for some reason seemed to cancel my animations, and I'm not quite sure why. It didn't make me enjoy the game any less, I just wanted to mention the bug just as some general feedback for the future.
  • Another problem I had was the level design. The timer in the game made time an essential resource, but the level design was quite confusing and directionless, making you waste a lot of time just figuring out what to do. What made this a bit worse was how some sections would just outright be a waste of time, as they would just have pointless enemies that you need to kill, but are placed in a way where they would never kill you.
  • My last, and final problem, is the hit invincibility. Whenever you get hit, the invincibility you get was really short, making it so that if you ever get on top of an enemy, or inbetween an enemy and something else, you just die without anything you can do about it, making you restart the game. 

All in all, despite my problems and how much I seemed to be hating on the game, I actually quite enjoyed. Great job on making this game!

Developer (1 edit) (+1)

Such a detailed feedback! 🔥 Thank You so much! 

Developer(+1)

Thanks for the valuable and constructive criticism. Everything you said would definitely make the game a much more whole experience.

Submitted(+3)

Amazing job on the game, the graphics and music were very good, but the gameplay itself had a lot of problems. First you get too little i-frames after taking damage, that means the player will have a difficult time passing through all the enemies without getting hit, or dying. The most concerning problem is when you step on their heads you would often just be comboed to death with little to no counterplay against it, and since the level design had a lot of areas where you couldn't get past without taking some damage, or straight up dying at the beginning before you take the weapon, it could make the game frustrating to players unfamiliar to platformers. Also the level design was really confusing, and those signs wich are used only at the end of the game, kept distracting me, as I would follow them instinctively, only to waste time on the process.

Developer(+1)

Yeah, I did level design in last hours on jam. We should definitely spend more time on that!

Submitted(+4)

Very cute game. I love all the characters. Really strong art and music. I really enjoyed having muffins be the health and increasing it with more tins. The platforming was pretty difficult. The character slid a little bit, and the forks hit box was pretty large. Overall a great entry!

Developer(+1)

👍

Submitted(+4)

Nice metroidvania with amazing art and music. Personal preference, but the jump felt a little bit too “floaty” especially going down. Also would be nice to get some invinsibility frames after being hit. Overall a lot of fun.

Developer(+1)

Thanks for feedback!

Submitted(+3)

Wow the art is amazing!

I liked the idea aswell, can't get over the fact how good this looks for a jam game!

The controls in combination with the camera made some jumps a bit difficult to predict, other than that great submission.

Developer(+2)

Thank you for playing!