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Doomsday Surfer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narrative | #1 | 3.286 | 3.600 |
Originality | #4 | 3.925 | 4.300 |
Overall | #7 | 3.417 | 3.743 |
Audio | #8 | 3.469 | 3.800 |
Graphics | #8 | 3.560 | 3.900 |
Theme | #10 | 4.290 | 4.700 |
Controls | #14 | 3.104 | 3.400 |
Immersion | #15 | 2.282 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.0.6
Source
https://github.com/Byteron/doomsday-surfer
Game description
A strategy clicker game about a surfer in the last day of humankind.
Main theme: Natural Disaster, Crossover theme: One Control.
Controls
Just the left click.
Participation Level
Corvato -> No, Bitron -> Yes.
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Comments
Nice art and off the the hook story. Lots of frantic clikcing. Like the comedy.
Thanks for playing! Glad you enjoyed the game and liked the goofy little story.
Nice game.
Thanks for playing!
This is a very fun multitasking game, I completed it several times. And now I really want that options DLC! :D
jajaja I'm glad someone experienced all the (not dlc :P) content! The tutorial was kinda lacking.
Glad to hear someone made it! :D
Took me a while to figure out what to do, but I love the graphics and music, it's really charming. I appreciate such original mechanic in a jam game, and am happy you got to submission despite issues at first. Nice work!
Thanks!
And yes, for the next jam we/I will definitely put more efforts in player guidance / tutorial(s).
Thanks for playing Dalton!
Really nice entry given that you had challenges getting started.
I lke the FTL-type quality, with the time pressure and action economy. Took me a few tries to figure out what the hell was going on. I skimmed the instructions at first, then went back and read them more carefully. I wasn't able to complete the first level.
Thanks for the feedback. :)
Maybe that's a good thing, considering there basically is just one level.
Just gets a bit harder every win by increasing the duration.
But indeed it's a lot going on right from the start, so we should have been a bit more precise on the instructions, or put together some slower tutorial level. Or Both.
Jajaja FTL and Into the Breach were the main inspiration for the game XD, we should have put the mechanics progressively, thanks for playing!