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The Hearse Song's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #18 | 3.688 | 3.688 |
Audio | #24 | 3.375 | 3.375 |
Theme | #25 | 3.813 | 3.813 |
Controls | #35 | 3.063 | 3.063 |
Overall | #39 | 3.134 | 3.134 |
Accessibility | #40 | 2.750 | 2.750 |
Fun | #55 | 2.500 | 2.500 |
Graphics | #58 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.4
Wildcards Used
Include a Scenic View
Game Description
Travel as a worm in an underground maze. Uncover lyrics and a hidden image, while avoiding slugs, to progress through the seven stages of grief.
How does your game tie into the theme?
Game play takes place fully underground
Source(s)
N/A
Discord Username
Soulcole#1386, Ramita#5429
Participation Level (GWJ Only)
Soulcole-1, Ramita-2
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Comments
This game was morbid and kind of funny the way you're a worm burrowing into somebody. I interpreted it as more of dark humour until I read the description and realized this was based on real life events.
I actually found the game fun and not sad at first, reading the playfully dark lines and staying away from the flies. It feels weird to give any actual critique or feedback because this jam was done during such a heart-wrenching time in OP's life.
I was fascinated by the way the writing was revealed, and it inspired me to want to explore a mechanic like that too. I think it would be great to see words revealed in the order of player movement than just left to right. Or if a sentence read front and back had different meaning. There's so many possibilities, like giving an indication of the order of words.
Thank you for creating this thoughtful piece!
Thank you for taking the time to play through it. I'm glad you enjoyed it and could find another take on it. Yes! The template I started with for development had a block that turned off labeled 'enemy' and after some thought, I realized I could repurpose them to reveal the picture and words . Meanwhile, the 'traps' that were originally created for a level respawn were repurposed as the 'enemy' to avoid. Thanks again <3
Good implementation of the good idea. Such games make you think of eternal things.
Accept my most heartfelt condolences!
It is as your description said, the game is not fun, but it definitely is emotional and personality in it. Even though I can not say that I understand your loss, I do hope it will get better for you and your family.
very good game concept, I liked the lyrics of the song a lot. I feel your loss and I support you 100% in the way to overcome the potholes of life, encouragement and to create things! a hug, good job
Thank you! ♥️
really nice take on the theme! it was sometimes hard to try to read the lyrics as you navigate the paths and avoid the slugs! well done!
oh, i had missed the text in the description of the game's page. sending good feelings your way!
Thanks- I appreciate it.