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This game was morbid and kind of funny the way you're a worm burrowing into somebody. I interpreted it as more of dark humour until I read the description and realized this was based on real life events. 

I actually found the game fun and not sad at first, reading the playfully dark lines and staying away from the flies. It feels weird to give any actual critique or feedback because this jam was done during such a heart-wrenching time in OP's life.
I was fascinated by the way the writing was revealed, and it inspired me to want to explore a mechanic like that too. I think it would be great to see words revealed in the order of player movement than just left to right. Or if a sentence read front and back had different meaning. There's so many possibilities, like giving an indication of the order of words.

Thank you for creating this thoughtful piece!

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Thank you for taking the time to play through it. I'm glad you enjoyed it and could find another take on it. Yes! The template I started with for development had a block that turned off labeled 'enemy' and after some thought, I realized I could repurpose them to reveal the picture and words . Meanwhile, the 'traps' that were originally created for a level respawn were repurposed as the 'enemy' to avoid.  Thanks again <3