Pretty unique mechanic, don't think I've seen something like that before!
Some of the jumps were so hard for me, and I couldn't make it trough the level with the two big red balls... that last jump, argh! :)
Well done on submitting your first GWJ.
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 4.077 | 4.077 |
Fun | #8 | 3.769 | 3.769 |
Controls | #15 | 3.462 | 3.462 |
Theme | #17 | 4.077 | 4.077 |
Overall | #21 | 3.363 | 3.363 |
Audio | #34 | 2.692 | 2.692 |
Graphics | #35 | 3.077 | 3.077 |
Accessibility | #42 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.3
Wildcards Used
N/A
Game Description
switch art styles and use this to your advantage
How does your game tie into the theme?
The game has both pixelart and vector styled art. They are not combined on the screen at the same time, but the game combines the usage of them
Source(s)
N/A
Discord Username
RutraSan#6816
Participation Level (GWJ Only)
this is the first one!
Pretty unique mechanic, don't think I've seen something like that before!
Some of the jumps were so hard for me, and I couldn't make it trough the level with the two big red balls... that last jump, argh! :)
Well done on submitting your first GWJ.
combining art styles as a game mechanic was a really interesting idea! and obiously, that one level was absolutely frustrating, especially after the 632nd attempt. but in the end the game was challenging, and well designed, from beginning to end. awesome!
Swapping worlds like this has always been a favourite mechanic of mine! Well done!
Got some really interesting levels from the idea of switching between the art styles. Nice! Game is quite challenging too!
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