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A jam submission

The Old OneView game page

Horror game created during the Godot Wild Jam #42
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Play The Old One

The Old One's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#373.1553.364
Originality#442.6442.818
Accessibility#522.1322.273
Fun#522.0472.182
Audio#531.8762.000
Controls#532.3032.455
Overall#552.3392.494
Graphics#562.2172.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 3.4.2

Wildcards Used
N/A

Game Description
You are in a dark house and you must collect the four books and put them on their desks, to defeat the Old One pursuing you.

How does your game tie into the theme?
I choosed to develop an horror game because the word "Ancient" reminded me of the Lovecraft lore, with his Great Old Ones.

Source
N/A

Discord Username
Watchinofoye

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

You know how to build atmosphere! Thanks for submitting.

Submitted(+1)

I'll admit I did not expect to see a giant old one tromping around the house.  I liked the graphics - reminded me of Diablo.  There were a lot of what looked like passages to other rooms that you couldn't walk through that threw me off.  Maybe something you didn't have enough time to implement?

Anyway, loved the theme and the humor of this entry.

Developer

Basically, yes, I wanted to put in other pieces but I didn't have the time.

And also, the graphics resource pack I used is actually not easy to use for some tilesets. Objects are fine, I managed to find the size of the tiles, but everything that is walls and floors is a nightmare. So I cheated a bit, I used the pre-built parts provided with the pack and created StaticBodies for the walls :D

Submitted(+1)

Horror games aren't really my thing, I did enjoy playing this though - especially like the end scene where you stand over the vanquished old one. Great atmosphere created with the sound effects.

Developer

Thank you :) I must admit that I'm not a fan of horror games either. Not at all, a real wimp. But strangely enough I had fun making it and I'm glad to see that it can appeal to players who don't like horror games. After that, if I go on with the game, I'd like to make a game that's closer to a tabletop role-playing game than a survival horror game, since I really like the Call of Cthulhu on pen and paper.

"especially like the end scene where you stand over the vanquished old one"

Yeah, about that... It's not me or the game that does that, it's the player, clicking where the monster is afterwards ^^"

Submitted(+1)

haha, that hilarious. I was pretty determined to get rid of the monster so I was probably frantically clicking at it - I defo scare easily. Love that I accidentally created that interaction without realising, makes me like the game even more :D

Submitted(+1)

Nice first entry, like the graphic style and the atmoshpere as well. Sad that you had not the time to finish it but a great first entry!

Developer

Thank you. The graphics are not my work, I've used assets I got in a bundle. A nightmare for some tilesets because there is no clear indication about the size of the tiles. I've lost days trying to figure out what is the right size of tiles for each tileset. But I like the style too, it reminds me the first Fallout games, a little.

I think I'll try to finish this demo, at least, after the jam. Just to see where I can go with that.

Submitted(+1)

I see I'm not the only one to think of Lovecraft when hearing about the theme...

I'm guessing it's unfinished since the gun does nothing and so does the horror, but I wanted to congratulate you on submitting your first game! Keep at it!

Developer

Thank you !

Yes, I'm a bit disappointed that I didn't have time to implement at least the fact that the monster can attack. The fact that the gun is useless would have added something to the psychological dimension, I think (like "damn, this creature is bulletproof!"). I'm also disappointed with the collision boxes between the monster and the main character, it feels like the main character is walking on Cthulhu and it defuses the horrific side, which is a shame...

Submitted(+1)

For my own sanity I completed this game in order to get closure!

The footstep sounds are terrifying. What was the gun for?

Developer (1 edit) (+1)

Originally, I imagined the gun would be used for neutralizing the monster after some shots, to give you a few seconds to flee. On the other hand, I find there is a psychological impact on the player when they realize their gun is completely useless again this monster, forcing them to flee rather than to fight.

Or maybe I'd keep both these two options and let the player choose between a hard mode, where the gun would be useless against the monster, and the normal mode that would let you neutralize it.

Edit : I think it's funny that you find the page noises terrifying when it's just a sound I found in a free sound bank. I think it's mostly the fact that it takes place in the dark and the monster is off camera at first and seems to be getting closer for an eternity. That's kind of the point. I had to resynchronize the footsteps with Cthulhu's walk and I think I found the right rhythm. I'm pretty proud of it :)

Submitted(+1)

Great job! I really liked the control style. I would love to see a full game with this kind of atmosphere.

Developer

Thanks ! I think I'll try to develop at least a demo after the jam ^^

Submitted(+1)

I think it might be bugged because it didn’t seem like the monster was able to get me. I did like the atmosphere though.

Developer

In fact, I wasted a lot of time on some problems and I didn't have time to implement the fact that the monster can attack. So, for the moment, it is completely harmless. Same for the main character, he can shoot with the gun but it has absolutely no effect.

Basically, I was hoping to make it so that the monster could be neutralized after a few shots (about 8) while the monster would kill us almost in one shot.