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INVERSION-CONTROL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #7 | 3.944 | 4.625 |
Fun | #7 | 3.731 | 4.375 |
Originality | #9 | 3.838 | 4.500 |
Controls | #10 | 3.411 | 4.000 |
Audio | #11 | 3.518 | 4.125 |
Overall | #11 | 3.518 | 4.125 |
Theme | #19 | 3.518 | 4.125 |
Accessibility | #21 | 2.665 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4
Wildcards Used
None
Game Description
A hardcore puzzler with old-fashioned asthetics
How does your game tie into the theme?
After recording your moves, different inversions can be used on them
Source
Yes!
Discord Username
N/A
Participation Level (GWJ Only)
This is our second GWJ
Participation Level across all Jams
This is like our tenth game jam
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Comments
Awesome audio-visual design... that gave me a total retro feel. That background sound just felt real with headphones and the screen was a bit to much bent, but it just looked like a very old tube ray monitor... nice! You totally hit the inversion topic and we were able to solve much of the game. But it seems there is a bug in it for the 4th item to collect. We actually had a look at the source to find the solution... but well we collected it but didn't have the flipxy option afterwards and also it seemed to have a bug when displaying the path there. Would have liked to see the end titles. Nevertheless, a great game with a lot of puzzle feel. You surely have spent a lot of time creating the level. Thanks for that awesome experience. Tell me if you have fixed the bug... then I'll try to finish it...
This was very cool! I loved the "terminal" shader and the concept of the game is really fun!
A small tutorial would have been great but I caught on fast enough.
This is a really interesting puzzle to explore, and the aesthetics are great.
Also, who has a 3 character password? Seems like a bad idea.
Thank you!
The idea is kind of simple, so we doubled down on the aesthetics. We are glad you liked it!
The atmosphere of this game is awesome, and the gameplay is great as well.
I would have liked a minimap to see what “door” I didn’t get to before, because I had trouble knowing where to go when I was stuck.
I would love to see the source code for that project.
Yes, a minimap would have made the game a whole lot more legible. Given more time, we would have liked to make the game more 'intuitive'.
The source code is on the game-page now. (Spoiler alert: The level is simply a label reading from a .txt file!)
Thank you for playing!
Absolutely love this entry. reversing and flipping a single set of instructions to traverse the world is incredibly engaging, even if i can't remember what moves ill need to get past the next area half the time.