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The main mechanic is the ability to bash on the ground. Depending on how long you charge your bash, when hitting the ground the character emits a shockwave which is the weapon of the game. The bash is also followed by a quick dash that lasts according to how long the layer charged the bash.
Not only that, but the player only regenerates health when standing still.
The core loop of the game is to master how long you want to charge your bash, in order to defend yourself with a shockwave, or to quickly dash around while waves of obstacles come flying at the character.
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