πŸ€‘ Indie game storeπŸ™Œ Free gamesπŸ˜‚ Fun games😨 Horror games
πŸ‘· Game development🎨 AssetsπŸ“š Comics
πŸŽ‰ Sales🎁 Bundles

Atemly Games

8
Posts
1
Topics
53
Followers
A member registered 305 days ago · View creator page β†’

Games

Recent community posts

Nice art and music. Interesting concept! 

I would've appreciated if the respawn point was the last place you jumped/fell off from instead of a little ways back. I also would've appreciated if the music between the two worlds flowed better considering how often you're jumping back and forth between them.

Great job!

I think there's a lot of things to improve on. The collisions for the player character were very bouncy and I felt like I was playing in 0 gravity. The enemies also didn't seem like they were too difficult since for the most part they just charged at you. By their design I thought they would start shooting at me immediately. I think if you are going to have terrain digging you should make sure that each block is the exact size of the character. I can see myself trying to escape but I have to dig two rows instead of one.

It would be beneficial if you had some music, and displayed a control summary on the start screen of the game.

Otherwise I think it's pretty solid and needs a few gameplay tweaks.  Good job!

The art and music was really well done. I was impressed when you introduced that falling down looped you around the screen because my thought process was "Oh I can't get those crystals whatever I'll get the ones below- OHHH".

The keyboard controls were a pain though. I kept wanting to hit space for jump and I had to shift around my normal keyboard finger placement so that my pinky wasn't on the Z because it's awkward and it started to hurt. I would've liked if just pressing down pushed you through the platforms instead of having to press jump as well.

Great Job!

I had a lot of trouble timing the bash with the enemy attacks. I would wait and when they got close enough I would execute the bash, but by then they would've already hit me because it took too long. I also couldn't tell the area range of the bash until after it happened, so it would be nice if while you charged a little circle appeared (think Twilight Princess Link wolf-form group attack thing). Animations in general seemed to take a long time, so it was just easier for me to run around dodging enemies. 

I did really appreciate that little tutorial at the beginning telling me which keys to use my god I loved that so much. 

It's a shame there wasn't any music.

I think if you worked on the feel and controls of the game and had it a bit faster paced it would improve.

Great job!

A lot of my comments others have mentioned below, but I'm going to just +1 that the tongue was slow, and I didn't know what I could or could not grapple onto. I tried to grapple onto the walls and couldn't. I also tried grappling the platforms and it worked maybe 3/10 times. I lost near the very bottom of the map once because I couldn't get the hang of it.

That being said, the music fit your aesthetic and the art was pretty good :) I think if you improved the mechanics and feel of the game it would be great.

Either way, great job! :D

Thanks a lot. I'll look into putting that in.

I'm not too sure what you mean (and your link doesn't work?), but I do know that I need to fix a bug with the collisions, there's just a significant hiccup in getting it done. (Also thank you for the Z sorting bug)

Thanks a lot! I'm glad you're enjoying it! I watched it β™₯ I'm looking forward to the rest :)


A Victorian Steampunk RPG where saving the Kingdom requires more than just brains and brawn: you also need to talk to people! Featuring a debate battle system, talk, debate, convince and negotiate with NPCs in order to save Gataela; a country which has just recovered from a civil war, and how the actions of one young man trying to help may potentially end up throwing it back into one.

Features:

  • Debate Battle System
  • Turn-based Battle System
  • Crafting
  • Skits
  • Stat Point Distribution
  • No Magic

Download