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Congrats on completing the jam! I managed to defeat the cave sentry and return to the town. I needed to stop because the controls were cramping my wrist (that's me not you) but a gamepad option could be good for this game.

I have a lot of fun swinging around on the hook - I wish I could've chained hooking in mid air. I didn't really enjoy vertical movement - maybe it needs to be faster and it would be nice if there was a jump. I also had difficulty swinging onto platforms which had a vertical component directly above them. I think the collisions need to be rounded a bit because I would hit the vertical part and then fall down even though the direction key was pressed - would expect to slip in once aligned with the route. Maybe a more horizontal level design than vertical would be more fun.

The cutscene at the beginning was really cool looking! Great job!

(+1)

Thanks so much for trying it out, we are definitely adding a gamepad option post-jam!

Right above the town the levels do become vertical! But overall, we did design the movement to be a challenge, so you have to manage momentum and stuff. Most people I've seen play it, like yourself, seem to wish it was more dynamic/action platformer... so, I think we didn't get it just right this time.

Btw, there is a secret way to enable "FAST HOOK", which shoots faster and has zero recharge midair ;) It's tricky to enable atm, you have to reach a secret level. We are going to add just a cheatcode for it post-jam.