Congrats on completing the jam!
I think that the gun slinging aspect of the game has a lot of potential. I liked that you couldn't use the same style trick every single time to get points and had to mix it up.
Areas of improvement:
- I really didn't like the reload mechanic. I wanted to spend more time trying to chain style but I was thinking more about my bullet count and the gun than that aspect of the game. Would prefer automatic reloads but you have a cool down for firing.
- The zombies would spawn directly behind the player without them knowing which led to a lot of damage/death
- There was no feedback for if I shot an enemy and I didn't know how many bullets were needed. I directly shot at some of them and nothing happened and I died - not enjoyable.
- You could implement a combo system with more visual interest so that the player feels like they are "on a roll"
- I ran out of bullets a few times and had no way to get them back - feels unfair
- You aren't able to jump over boxes or dodge zombies so you can end up in a situation where you are stuck, cannot shoot, and out of bullets and therefore dead - would've liked to be able to use the environment more
You should really list out all of the assets used in the development of this in the credits. In particular I wanted to know where the audio for the player came from because I'm pretty sure she was saying "Mitsubishi" a lot and was confused because I know Japanese so I wanted to know if that was actually what she was saying because it is strange.