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(+1)

Congrats on completing the jam! 

I think that the gun slinging aspect of the game has a lot of potential. I liked that you couldn't use the same style trick every single time to get points and had to mix it up. 

Areas of improvement:

  • I really didn't like the reload mechanic. I wanted to spend more time trying to chain style but I was thinking more about my bullet count and the gun than that aspect of the game. Would prefer automatic reloads but you have a cool down for firing.
  • The zombies would spawn directly behind the player without them knowing which led to a lot of damage/death
  • There was no feedback for if I shot an enemy and I didn't know how many bullets were needed. I directly shot at some of them and nothing happened and I died - not enjoyable.
  • You could implement a combo system with more visual interest so that the player feels like they are "on a roll"
  • I ran out of bullets a few times and had no way to get them back - feels unfair
  • You aren't able to jump over boxes or dodge zombies so you can end up in a situation where you are stuck, cannot shoot, and out of bullets and therefore dead - would've liked to be able to use the environment more

You should really list out all of the assets used in the development of this in the credits. In particular I wanted to know where the audio for the player came from because I'm pretty sure she was saying "Mitsubishi" a lot and was confused because I know Japanese so I wanted to know if that was actually what she was saying because it is strange.

(+1)

Thanks for playing, yeah I definitely wish I had some play testing as I have to fix alot of things as you mentioned, I think alot of the issues stem from the fact that the bullet goes slightly right so its a pretty major bug as you  cant really play without knowing that, things will be fairer and make more sense with that knowledge

The Sound effects are in the credits , if you google search those items you will find the anime voices

As for the art I did draw that